Difference between revisions of "Ancient Computer"
(data miner still drops 2 compressed data) |
(notes) |
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|name=000000 Gold | |name=000000 Gold | ||
|image=cash-box.gif | |image=cash-box.gif | ||
− | |items=[[compressed data]] | + | |items=[[compressed data]], [[string of bad code]], [[string of bad code]], [[string of bad code]] |
− | |notes=Occurs only if you have a [[data mining pick]] equipped | + | |notes=Occurs only if you have a [[data mining pick]] equipped}} |
{{choice | {{choice | ||
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|result3=According to your class, fight one of the following: [[Fan]], [[Motherboard]], [[Mouse]], [[Processor]] | |result3=According to your class, fight one of the following: [[Fan]], [[Motherboard]], [[Mouse]], [[Processor]] | ||
|choice4=Explore the valley | |choice4=Explore the valley | ||
− | |result4=Get [[ancient vacuum tube]]}} | + | |result4=Get [[ancient vacuum tube]] |
+ | |notes=Replaces class specific foe combat if player has an [[ancient bitmap]] in their inventory. | ||
+ | }} | ||
+ | |||
+ | = Notes = | ||
+ | * Having an [[ancient bitmap]] replaces the class dependent adventure by the [[The Bitmap is the Terrain]] non-combat. | ||
+ | * Between each (class dependent adventure/non-combat) there are at least 3 [[rogue agent]]s to fight. | ||
+ | * Although they scale, all foes except the class dependent can be replicated using [[string of bad code|strings of bad code]]. |
Latest revision as of 05:05, 13 March 2015
Ancient Computer | |
Location: | Echo of Downtown |
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Combat %: | |
Foe XP range: | Level*9 - Level*12, several caps, see below |
ID: 1007 |
Combat Adventures
data miner | ||
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Item Drops: compressed data, compressed data, data mining pick
Experience Gained: Level*9, capped at 225
|
data mite | ||
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Item Drops: datamite, datamite
Experience Gained: Level*9, capped at 225
|
guardian statue | ||
---|---|---|
Item Drops: ancient stone disk, ancient vacuum tube
Experience Gained: Level*10, capped at 250
|
metaprogrammer | ||
---|---|---|
Item Drops: magnetized needle, programming butterfly
Experience Gained: Level*10, capped at 250
|
rogue agent | ||
---|---|---|
Item Drops: rogue contract, rogue contract
Experience Gained: Level*11, capped at 275
|
Class Dependent Adventures
Fan | ||
---|---|---|
Item Drops: fanblades
Experience Gained: Level*12, capped at 300
|
Motherboard | ||
---|---|---|
Item Drops: blue smoke
Experience Gained: Level*12, capped at 300
|
Mouse | ||
---|---|---|
Item Drops: mouse's fang
Experience Gained: Level*12, capped at 300
|
Processor | ||
---|---|---|
Item Drops: processor pin
Experience Gained: Level*12, capped at 300
|
Non-combat Adventures
000000 Gold | ||
---|---|---|
|
The Bitmap is the Terrain | ||
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|
Notes
- Having an ancient bitmap replaces the class dependent adventure by the The Bitmap is the Terrain non-combat.
- Between each (class dependent adventure/non-combat) there are at least 3 rogue agents to fight.
- Although they scale, all foes except the class dependent can be replicated using strings of bad code.