Difference between revisions of "Ancient Computer"
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= Notes = | = Notes = | ||
− | * Between each (class dependent adventure/non-combat ) there are at least 3 [[rogue agent]]s to fight. | + | * Having an [[ancient bitmap]] replaces the class dependent adventure by the [[The Bitmap is the Terrain]] non-combat. |
+ | * Between each (class dependent adventure/non-combat) there are at least 3 [[rogue agent]]s to fight. | ||
* Although they scale, all foes except the class dependent can be replicated using [[string of bad code|strings of bad code]]. | * Although they scale, all foes except the class dependent can be replicated using [[string of bad code|strings of bad code]]. |
Latest revision as of 05:05, 13 March 2015
Ancient Computer | |
Location: | Echo of Downtown |
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Combat %: | |
Foe XP range: | Level*9 - Level*12, several caps, see below |
ID: 1007 |
Combat Adventures
data miner | ||
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Item Drops: compressed data, compressed data, data mining pick
Experience Gained: Level*9, capped at 225
|
data mite | ||
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Item Drops: datamite, datamite
Experience Gained: Level*9, capped at 225
|
guardian statue | ||
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Item Drops: ancient stone disk, ancient vacuum tube
Experience Gained: Level*10, capped at 250
|
metaprogrammer | ||
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Item Drops: magnetized needle, programming butterfly
Experience Gained: Level*10, capped at 250
|
rogue agent | ||
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Item Drops: rogue contract, rogue contract
Experience Gained: Level*11, capped at 275
|
Class Dependent Adventures
Fan | ||
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Item Drops: fanblades
Experience Gained: Level*12, capped at 300
|
Motherboard | ||
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Item Drops: blue smoke
Experience Gained: Level*12, capped at 300
|
Mouse | ||
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Item Drops: mouse's fang
Experience Gained: Level*12, capped at 300
|
Processor | ||
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Item Drops: processor pin
Experience Gained: Level*12, capped at 300
|
Non-combat Adventures
000000 Gold | ||
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|
The Bitmap is the Terrain | ||
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|
Notes
- Having an ancient bitmap replaces the class dependent adventure by the The Bitmap is the Terrain non-combat.
- Between each (class dependent adventure/non-combat) there are at least 3 rogue agents to fight.
- Although they scale, all foes except the class dependent can be replicated using strings of bad code.