Talk:Naturalist

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Level up gains. I shoulda posted more.


Level 12 You gain 12 hit points. You gain 8 power points. Your strength increases by 10 points. Your intellect increases by 3 points. Your reflexes increase by 2 points.

Someone needs to make this a fancy table. --MN (#228) (T|C) 12:02, 13 January 2008 (MST)

Added to http://th.blandsauce.com/wiki/Class_Comparison_Tables#Class_Stats_Comparison_Table --Tycho Everett 02:22, 4 June 2008 (MST)


I'm a level 31 naturalist, and I seem to getting 2 hp regeneration per patrol. I've checked my buffs, talisman and equipment, none of them seem to giving me the regeneration. Just to be sure, I shrugged my buffs and unequipped my stuff. The only thing I have on now is a jetpack and an astral monkey paw, neither of which give regeneration. Maybe naturalists have innate regeneration? Can any other naturalist confirm this? --Shademaster00 16:04, 15 March 2009 (UTC)

Starfish Regeneration? --Muhandes 16:52, 15 March 2009 (UTC)
Right. FACEPALM --Shademaster00 18:43, 15 March 2009 (UTC)

Observation

Am I the only one who finds it a little weird that the Gadgeteer and Elemental classes both have buffs that allow them to provide special items to sell to others and the Psion and Naturalist don't? Not complaining, just think it's kinda strange... --Charade539 17:06, 21 July 2009 (UTC)

No more weird than Psions and Naturalists being the only ones with summonable sidekicks. Cristiona

Yeah, and the Naturalist is the only class is the only one not able to heal themselves (not counting the marginal Starfish Regeneration). I think the buffs are neat, but that makes the Naturalist a great buffbot and not a good player character. --Alarion 18:43, 21 July 2009 (UTC)

new intrinsic seems to be a reply to that as we can now find leaves that can craft into healingThe Gannet 10:19, 28 August 2011 (PDT)