Talk:Twilight Inventions 800

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The effect of the pre-combat messages shouldn't be too hard to suss out. And here's a hint: scaling foes won't give a message. Cristiona 20:04, 15 September 2012 (PDT)

  • Well, +/- FT (by the number specified) isn't hard to intuit (and probably test - but I only checked once: stage 40 gave me 20 extra XP). Neither is "delevels tougher foes, beefs up weaker foes". The hardest part will be determining exactly where "point zero" is - which of my attributes compares to the which of the foe's attributes to determine the number and how. Don't expect *me* to do any of that, though, I am a bit short on attention lately. --XKiv 08:19, 17 September 2012 (PDT)

Three data points from a level 18 natty:

  • Triassic Park: Flock of harpies: From what you can derive of your enemy's power, you might as well divide your attention between the fight and Stage 1 of Falling Blocks on your calculator. For some reason, that adds to its irritation. Cosine.
  • Castle: Chemist: From what you can derive of your enemy's power, you might need to divide their attention. You whip out your calculator and challenge them to beat your high score on Stage 6 of Falling Blocks. Even if you miss their sweet moves in real life, at least you'll add to your skill at Falling Blocks. Inverse Sine.
  • Your Neighborhood: Car cracker: From what you can derive of your enemy's power, you might as well divide your attention between the fight and Stage 35 of Falling Blocks on your calculator. For some reason, that adds to its irritation. Cosine.

Cristiona 20:42, 23 September 2012 (PDT)


I believe there's a limit of 40 in either direction, only managed to confirm it when adding FT, will have to test when subtracting. For some reason, on league foes, it always adds 40 FT :/

Anyway, in a total of 2910 adventures, in the final of the fight it gave me an extra STR 76 times, extra INT 93 times and an extra REF 77 times, for a firing rate of 8.5 ± 1%
I have to add that in all the alts I was tracking their lowest stat was intellect, by a clear gap compared to the other stats, so I believe this kind of items works so that after a long time you end up with even values in all 3. Not only because of the TI800, but I also noticed that my main's stats increased in a similar way after using the VR Helmet for months, ending up with relatively even values for all stats.