Full-body Suits Summary Table: Difference between revisions

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Bagatelle (talk | contribs)
this page needs more pseudo-chitin armor.
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| [[Smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
| [[Smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
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| [[VHF-1 Exosuit]] || 90 || NA || NA || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn
| [[VHF-1 Exosuit]] || 90 || 0 || 0 || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn
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|-
|}
|}

Revision as of 07:01, 7 January 2009

Item Power Level Required Autosell Value Notes
Denim overalls 10 1 10
Digital robes 35 1 25 +8 to Maximum PP
Dyed pajamas 5 1 1
Lab suit 110 10 175 +10% psychic damage resistance
Law suit 110 10 175 Gag item
Polyester suit 50 4 50 -10% Fire Resistance
Smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
VHF-1 Exosuit 90 0 0 +15 Strength
+20 defense
-10 seconds to the duration of each turn



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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