Caffeine: Difference between revisions

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== Notes ==
== Notes ==


<nowiki>*</nowiki>Brays leave room for 2 caffeine left, which means 2 gingers would bring it to 4.5 hours, or 1 pepperjuice would bring it to 4 hours and 35 minutes.
<nowiki>*</nowiki>Brays and Scalpels leave room for 2 caffeine left, which means 2 gingers would bring it to 4.5 hours, or 1 pepperjuice would bring it to 4 hours and 35 minutes. Fortified coffee leaves room for 2 caffeine as well, so it could be brought up to 3.5 hours a day, or 3 hours and 35 minutes, with the same items.


A [[Coffee mochi ball]] yields the same results as coffee shop items. The [[Can of Gingerette]] yields the same results as [[Can of Gingerelle]]. The [[Scalpel energy drink]] yields the same results as the [[Bray energy drink]]. The [[white pill]] has a good side-effect ([[Euphoria]]) and then a very bad side-effect following it ([[Utter Wretchedness]]), so it's best think carefully before using.
A [[Coffee mochi ball]] yields the same results as coffee shop items. The [[Can of Gingerette]] yields the same results as [[Can of Gingerelle]]. The [[Scalpel energy drink]] yields the same results as the [[Bray energy drink]]. The [[white pill]] has a good side-effect ([[Euphoria]]) and then a very bad side-effect following it ([[Utter Wretchedness]]), so it's best think carefully before using.

Revision as of 18:50, 22 December 2007

Caffeine
Item Time Caffeine Time/Caffeine Autosell Notes
- all coffee shop items - 30 3 10 varies Coffee Snob Merit Badge
Coffee mochi ball 30 3 10 32
Smart juice 30 3 10 15 +10xp
Vial of powdered mojo 50 4 12.5 30
Can of Gingerelle 15 1 15 1 Black Market item
Can of Gingerette 15 1 15 1 Black Market item
Bag of PG Tips 45 3 15 20
Pep-up pill 60 4 15 30
Guatemalan pepperjuice 35 2 17.5 120 Gives effect: The Sweats 35 minutes
Mister Tea 105 6 17.5 50 Black Market item
White pill 180 8 22.5 10 Gives effects: Euphoria 60 minutes
Utter Wretchedness 240 minutes
fortified coffee 90 5 18 32
Bray energy drink 120 5 24 50
Scalpel energy drink 120 5 24 50 -


Analysis

Caffeine toleration is your character's maximum level of caffeine per day. Every item has a set caffeine level, and every person has a set caffeine toleration of 12 (unless content comes out that alters your caffeine toleration). As such, knowing the caffeine level of an item can help you see if you're wasting chips/caffeine in your day. While some items may appear to be less effective, it may end up that due to their caffeine level, they're more useful than a higher time yielding item. The basic calculation for efficiency is to take 12, the caffeine toleration, divide it by the caffeine level, round down, and multiply it by the time given. This, of course, does not take into account difficulty to obtain items or bad side effects. Here's a rough chart, in order from least to most effective, effectiveness being higher for items that you need to use less of for the same amount of time (for convenience, denote coffee shop items as being every item in the coffee shop except the herbal tea):

coffee shop items: 2 hours
Vial of powdered mojo: 2.5 hours
Can of Gingerelle: 3 hours
Bag of PG Tips: 3 hours
Pep-up pill: 3 hours
fortified coffee: 3 hours*
White pill: 3 hours
Guatemalan pepperjuice: 3.5 hours
Mister Tea: 3.5 hours
Bray energy drink: 4 hours*
Scalpel energy drink: 4 hours*

Notes

*Brays and Scalpels leave room for 2 caffeine left, which means 2 gingers would bring it to 4.5 hours, or 1 pepperjuice would bring it to 4 hours and 35 minutes. Fortified coffee leaves room for 2 caffeine as well, so it could be brought up to 3.5 hours a day, or 3 hours and 35 minutes, with the same items.

A Coffee mochi ball yields the same results as coffee shop items. The Can of Gingerette yields the same results as Can of Gingerelle. The Scalpel energy drink yields the same results as the Bray energy drink. The white pill has a good side-effect (Euphoria) and then a very bad side-effect following it (Utter Wretchedness), so it's best think carefully before using.