Full-body Suits Summary Table: Difference between revisions

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feb iotms
Creepy Old House items
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| [[camoflage dungarees]] || 80 || 7 || 120 ||
| [[camoflage dungarees]] || 80 || 7 || 120 ||
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| [[denim overalls]] || 10 || 1 || 10 || +10% to initative
| [[denim overalls]] || 10 || NA || 10 || +10% to initative
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| [[digital robes]] || 35 || 1 || 25 || +8 to Maximum PP
| [[digital robes]] || 35 || NA || 25 || +8 to Maximum PP
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| [[dyed pajamas]] || 5 || 1 || 1 ||
| [[dyed pajamas]] || 5 || NA || NA ||
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| [[foxy caped suit]] || 80 || NA || NA || Grants wearer the ability for super jumps<br>+5% Reflexes<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero.
| [[foxy caped suit]] || 80 || NA || NA || Grants wearer the ability for super jumps<br>+5% Reflexes<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero.
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| [[pseudo-chitin armor]] || 90 || 8 || 50 || +5% acid damage resistance<br>+5 damage absorption<br>Attacker takes 3 damage
| [[pseudo-chitin armor]] || 90 || 8 || 50 || +5% acid damage resistance<br>+5 damage absorption<br>Attacker takes 3 damage
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| [[Robe of Summanus]] || 400 || 40 || NA || Increased chance of noncombat adventures.<br>Moderately increased chance of critical hits.<br>+10% resist fire, ice, electric, and acid damage<br>Increases the effectiveness of reputation-affecting choices.
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| [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
| [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
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| [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage
| [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage
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| [[VHF-1 Exosuit]] || 90 || 0 || 0 || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn
| [[VHF-1 Exosuit]] || 90 || NA || NA || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn
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| [[white jumpsuit]] || 40 || 2 || 100 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
| [[white jumpsuit]] || 40 || 2 || 100 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense

Revision as of 09:27, 17 June 2009

Item Power Level Required Autosell Value Notes
black jumpsuit 60 4 300 Approved for use in the PvP arena.
+3 PvP starting points
+3 PvP offense
+3 PvP defense
camoflage dungarees 80 7 120
denim overalls 10 NA 10 +10% to initative
digital robes 35 NA 25 +8 to Maximum PP
dyed pajamas 5 NA NA
foxy caped suit 80 NA NA Grants wearer the ability for super jumps
+5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero.
lab suit 110 10 175 +10% psychic damage resistance
orange jumpsuit 50 3 200 Approved for use in the PvP arena.
+2 PvP starting points
+2 PvP offense
+2 PvP defense
polyester suit 50 4 50 -10% Fire Resistance
pseudo-chitin armor 90 8 50 +5% acid damage resistance
+5 damage absorption
Attacker takes 3 damage
Robe of Summanus 400 40 NA Increased chance of noncombat adventures.
Moderately increased chance of critical hits.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices.
smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
suspicious trench coat 92 9 161 +4 psychic damage
VHF-1 Exosuit 90 NA NA +15 Strength
+20 defense
-10 seconds to the duration of each turn
white jumpsuit 40 2 100 Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense



Equipment Summary Tables
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Melee Weapons | Ranged Weapons | Offhand | Transportation

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