Stat gaining: Difference between revisions

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* [[A Septic Scandal]] gives one strength.
* [[A Septic Scandal]] gives one strength.
* [[Too Much Saw Rueage]] gives one intellect.
* [[Too Much Saw Rueage]] gives one intellect.
* Using [[gray sand]] gives 5 to one stat of your choice.
* Using [[gray sand]] gives 5 to one stat of your choice. One time only.
* [[Shall We Play A Game?]] : one point to either strength, intellect or reflexes.


==HP==
==HP==

Revision as of 14:40, 7 December 2009

This guide is about gaining permanent stats, HP and PP.

For list of methods to gain temporary boosts see Strength modifiers, Intellect modifiers, Reflex modifiers, HP modifiers, PP modifiers

See also Category:Permanent Bonus.

Stats

The major way of gaining stats is leveling up. Whenever you gain a level 15 point are distributed between the three stats, Strength, Intellect, and Reflexes. The method of distribution seems to be that each of the 15 points is assigned to the three stats based on class-dependent probabilities, which are given in the table below:

  Strength Intellect Reflexes
Elemental 0.333 0.333 0.333
Gadgeteer 0.25 0.25 0.5
Naturalist 0.5 0.25 0.25
Psion 0.25 0.5 0.25


More data about stat distribution is available in the talk page.

Items that give permanent stats:

  • gray sand : 5 to either strength, intellect or reflexes when used. One time only.
  • Virtual Reality helmet : Occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
  • Mummers' gloves : Occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.

Adventures that give permanent stats:

HP

The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class:

Class HP gain
Elemental 9
Gadgeteer 11
Naturalist 12
Psion 8

Adventures that give permanent HP:

PP

The only way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class:

Class PP gain
Elemental 14
Gadgeteer 9
Naturalist 8
Psion 12