Charge of the Bovine: Difference between revisions

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==Notes==
==Notes==
* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
* To-hit is increased by 10 + (level) + S, capped at 30.
* To-hit is increased by 10 + S + level, capped at 30.
* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:

Revision as of 11:07, 12 March 2010

Go to Naturalist Skills (level 2 skill, trained at the Training Room)

Charge of the Bovine

Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.

Increased to-hit ability
Increased weapon damage

Combat Skill
Cost: 4 PP

When Used

With a bellowing moo you charge your opponent.

Notes

  • Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
  • To-hit is increased by 10 + S + level, capped at 30.
  • Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

With a bellowing moo you charge your opponent, but it's unimpressed.