Energy mace: Difference between revisions

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For class only decision time needs to be made soon.
 
level req
 
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|itemid=1179
|itemid=1179
|name=energy mace
|name=energy mace
|plural=
|plural=energy maces
|image=lightning-rod.gif
|image=lightning-rod.gif
|desc=A strangely high-tech item, this mace simply crackles with electricity. It can generate its own power or be amplified by your own. Frankly, it's a little frightening, what with the sparks cascading from the end and all.
|desc=A strangely high-tech item, this mace simply crackles with electricity. It can generate its own power or be amplified by your own. Frankly, it's a little frightening, what with the sparks cascading from the end and all.
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|weapontype=Bashing, small
|weapontype=Bashing, small
|power=50
|power=50
|level=5
|nosell=yes
|nosell=yes
|obtain=Using a [[metal club]] with an [[energy cell]], [[channeling grip]], [[mini Faraday cage]], and [[miscellaneous connectors]] in inventory.
|obtain=Using a [[metal club]] with an [[energy cell]], [[channeling grip]], [[mini Faraday cage]], and [[miscellaneous connectors]] in inventory.
|ench=+10 electric damage - for Elementals only [[category:Bonus Elemental Damage]]<br>
|ench=+10 electric damage - for Elementals only [[category:Bonus Elemental Damage]][[category:Bonus Elemental Damage by Type|electric]]<br>
+2% chance to stun opponents - for Elementals only [[category:Stun Opponents]]
+2% chance to stun opponents - for Elementals only [[category:Stun Opponents]]
}}
}}

Latest revision as of 14:51, 23 August 2010

Item Number: 1179
Description ID: 6658538
(view in-game)

energy mace
Plural: energy maces
A strangely high-tech item, this mace simply crackles with electricity. It can generate its own power or be amplified by your own. Frankly, it's a little frightening, what with the sparks cascading from the end and all.

Melee weapon (Bashing, small)
Power: 50
Level Required: 5
Item cannot be auto-sold
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}
+10 electric damage - for Elementals only
+2% chance to stun opponents - for Elementals only



How Obtained


Using a metal club with an energy cell, channeling grip, mini Faraday cage, and miscellaneous connectors in inventory.