Charge of the Bovine: Difference between revisions

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→‎When Used: with ranged weapons
 
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Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
{{skill
|skillid=52
|name=Charge of the Bovine
|class=Naturalist
|level=2
|desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
|type=Combat Skill
|effect=Increased to-hit ability<br>
Increased weapon damage
|ppcost=4}}
==When Used==
* ''With a [[melee weapon]]'':


Combat<br>
With a bellowing moo you charge your opponent.
Cost: 4 PP


This skill is obtained from the Heroes' Guild after training to become a level 2 Naturalist.
* ''With a [[ranged weapon]]'':


[[Category: Combat Skill]][[Category: Naturalist Skill]]
With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.
 
==Notes==
* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of {{skillPoint}}s invested.
* To-hit is increased by 10 + S + level, capped at 30.
* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
 
With a bellowing moo you charge your opponent, but it's unimpressed.
[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]

Latest revision as of 08:53, 27 May 2011

Go to Naturalist Skills (level 2 skill, trained at the Training Room)

Charge of the Bovine

Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.

Increased to-hit ability
Increased weapon damage

Combat Skill
Cost: 4 PP

When Used

With a bellowing moo you charge your opponent.

With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.

Notes

  • Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
  • To-hit is increased by 10 + S + level, capped at 30.
  • Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

With a bellowing moo you charge your opponent, but it's unimpressed.