Charge of the Bovine: Difference between revisions
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New page: Go back to Naturalist =Charge of the Bovine= Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage. Combat<... |
→When Used: with ranged weapons |
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{{skill | |||
|skillid=52 | |||
|name=Charge of the Bovine | |||
|class=Naturalist | |||
|level=2 | |||
|desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage. | |||
|type=Combat Skill | |||
|effect=Increased to-hit ability<br> | |||
Increased weapon damage | |||
|ppcost=4}} | |||
==When Used== | |||
* ''With a [[melee weapon]]'': | |||
With a bellowing moo you charge your opponent. | |||
* ''With a [[ranged weapon]]'': | |||
With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge. | |||
==Notes== | |||
* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of {{skillPoint}}s invested. | |||
* To-hit is increased by 10 + S + level, capped at 30. | |||
* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20. | |||
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | |||
[[Category: | With a bellowing moo you charge your opponent, but it's unimpressed. | ||
[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] |
Latest revision as of 08:53, 27 May 2011
Go to Naturalist Skills (level 2 skill, trained at the Training Room)
Charge of the Bovine
Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
Increased to-hit ability
Increased weapon damage
Cost: 4 PP
When Used
- With a melee weapon:
With a bellowing moo you charge your opponent.
- With a ranged weapon:
With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.
Notes
- Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
- To-hit is increased by 10 + S + level, capped at 30.
- Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
With a bellowing moo you charge your opponent, but it's unimpressed.