Improved Tinkering: Difference between revisions
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{{needsspading|effects on other skills}} | |||
{{skill | {{skill | ||
|skillid=110 | |skillid=110 | ||
Line 4: | Line 5: | ||
|class=Gadgeteer | |class=Gadgeteer | ||
|level=10 | |level=10 | ||
|desc= | |desc=This skill increases the duration of any temporal Gadgeteer skills (buffs and noncombat skills with a duration). It also increases the effectiveness of the Upgrade Armor and Upgrade Weapons skills. | ||
|effect=! | |effect=! | ||
|type=Passive Skill}} | |type=Passive Skill}} | ||
==Notes== | |||
== | * Grants different improvements for all [[Upgrade Armor]] and [[Upgrade Weapons]] effects. The specifics of this were still not revealed. | ||
* Extends the duration of all gadgeteer buffs/skills(except [[Endurance]]) by 10 + S minutes, where S is the number of {{skillPoint}}s invested. | |||
* Improves the to-hit bonus from [[Upgrade Weapons: Frickin' Sharp]] by round(S/2). | |||
* Improves the resistance bonus from [[Upgrade Armor: Resistance]] by round(S/2). | |||
*[[ | * Improves the Reflexes bonus from [[Upgrade Armor: Motorized]] by round(S/3). | ||
*[[ | * Does NOT improve the elemental damage from [[Upgrade Weapons: Lethalized]] | ||
* | * Prior to the introduction of skill points, this improved the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. See respective skills for more details. | ||
*[[Upgrade | |||
*[[Upgrade Weapons | |||
*[[Upgrade Armor]] | |||
Latest revision as of 16:41, 5 July 2011
This page contains some non specific data which NEEDS SPADING: effects on other skills |
Go to Gadgeteer Skills (level 10 skill, trained at the Training Room)
Improved Tinkering
This skill increases the duration of any temporal Gadgeteer skills (buffs and noncombat skills with a duration). It also increases the effectiveness of the Upgrade Armor and Upgrade Weapons skills.
Notes
- Grants different improvements for all Upgrade Armor and Upgrade Weapons effects. The specifics of this were still not revealed.
- Extends the duration of all gadgeteer buffs/skills(except Endurance) by 10 + S minutes, where S is the number of skill points invested.
- Improves the to-hit bonus from Upgrade Weapons: Frickin' Sharp by round(S/2).
- Improves the resistance bonus from Upgrade Armor: Resistance by round(S/2).
- Improves the Reflexes bonus from Upgrade Armor: Motorized by round(S/3).
- Does NOT improve the elemental damage from Upgrade Weapons: Lethalized
- Prior to the introduction of skill points, this improved the options available for Upgrade Armor and Upgrade Weapons. See respective skills for more details.