Improved Tinkering: Difference between revisions

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New page: {{underconstruction|comment=Need effect %}} Go back to Character Skills With this skill, you will have better options for improving your weapons and armor. Passive Skill Cost: 0 PP ...
 
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{{underconstruction|comment=Need effect %}}
{{needsspading|effects on other skills}}
 
{{skill
Go back to [[Character Skills]]
|skillid=110
 
|name=Improved Tinkering
With this skill, you will have better options for improving your weapons and armor.
|class=Gadgeteer
 
|level=10
Passive Skill
|desc=This skill increases the duration of any temporal Gadgeteer skills (buffs and noncombat skills with a duration). It also increases the effectiveness of the Upgrade Armor and Upgrade Weapons skills.
Cost: 0 PP
|effect=!
 
|type=Passive Skill}}
This skill is obtained from the Heroes' Guild after training to become a level 10 Gadgeteer.
==Notes==
 
* Grants different improvements for all [[Upgrade Armor]] and [[Upgrade Weapons]] effects. The specifics of this were still not revealed.
This skill changes the options available to you when using the skills [[Upgrade Armor]] and [[Upgrade Weapons]].
* Extends the duration of all gadgeteer buffs/skills(except [[Endurance]]) by 10 + S minutes, where S is the number of {{skillPoint}}s invested.
 
* Improves the to-hit bonus from [[Upgrade Weapons: Frickin' Sharp]] by round(S/2).
After you acquire this skill, the options you can choose from when you use Upgrade Armor are changed to the following:
* Improves the resistance bonus from [[Upgrade Armor: Resistance]] by round(S/2).
*[[Upgrade_Armor|Resistance]]
* Improves the Reflexes bonus from [[Upgrade Armor: Motorized]] by round(S/3).
*[[Upgrade_Armor|Superabsorbance]]
* Does NOT improve the elemental damage from [[Upgrade Weapons: Lethalized]]
*[[Upgrade_Armor|Initiative]]
* Prior to the introduction of skill points, this improved the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. See respective skills for more details.
 
And the options for Upgrading your Weapons are changed to:
*[[Upgrade Weapons|Frickin' Sharp]]
*[[Upgrade Weapons|Elemental Damage]]
*[[Upgrade Weapons|Self-Balancing]]
 
== See also: ==
*[[Upgrade Armor]]
*[[Upgrade Weapons]]

Latest revision as of 16:41, 5 July 2011

This page contains some non specific data which NEEDS SPADING:
effects on other skills

Go to Gadgeteer Skills (level 10 skill, trained at the Training Room)

Improved Tinkering

This skill increases the duration of any temporal Gadgeteer skills (buffs and noncombat skills with a duration). It also increases the effectiveness of the Upgrade Armor and Upgrade Weapons skills.


Passive Skill

Notes