Improved Tinkering: Difference between revisions

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added info on how this interacts with Upgrade Weapons: Frickin' Sharp
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{{needsspading|what does this actually do NOW, other than +duration?}}
{{needsspading|effects on other skills}}
{{skill
{{skill
|skillid=110
|skillid=110
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==Notes==
==Notes==
* Grants different improvements for all [[Upgrade Armor]] and [[Upgrade Weapons]] effects. The specifics of this were still not revealed.
* Grants different improvements for all [[Upgrade Armor]] and [[Upgrade Weapons]] effects. The specifics of this were still not revealed.
* Extends the duration of all gadgeteer buffs/skills by 10 + S minutes, where S is the number of {{skillPoint}}s invested.
* Extends the duration of all gadgeteer buffs/skills(except [[Endurance]]) by 10 + S minutes, where S is the number of {{skillPoint}}s invested.
* Improves the to-hit bonus from [[Upgrade Weapons: Frickin' Sharp]] by round(S/2).
* Improves the to-hit bonus from [[Upgrade Weapons: Frickin' Sharp]] by round(S/2).
* Improves the resistance bonus from [[Upgrade Armor: Resistance]] by round(S/2).
* Improves the Reflexes bonus from [[Upgrade Armor: Motorized]] by round(S/3).
* Does NOT improve the elemental damage from [[Upgrade Weapons: Lethalized]]
* Prior to the introduction of skill points, this improved the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. See respective skills for more details.
* Prior to the introduction of skill points, this improved the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. See respective skills for more details.

Latest revision as of 16:41, 5 July 2011

This page contains some non specific data which NEEDS SPADING:
effects on other skills

Go to Gadgeteer Skills (level 10 skill, trained at the Training Room)

Improved Tinkering

This skill increases the duration of any temporal Gadgeteer skills (buffs and noncombat skills with a duration). It also increases the effectiveness of the Upgrade Armor and Upgrade Weapons skills.


Passive Skill

Notes