Talk:Nutcracker's hat: Difference between revisions
preventing serious injuries |
m new spadings, will edit the main page tomorrow if no one complains |
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prevents serious injuries: whats that mean? stop enemy critical hits or no beat up debuffs or something? <small><span class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:The Gannet|The Gannet]] </span></small> | prevents serious injuries: whats that mean? stop enemy critical hits or no beat up debuffs or something? <small><span class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:The Gannet|The Gannet]] </span></small> | ||
* When I was beaten up by a Rock'em bot, I got this message: Without your protective gear that would have been a really bad beating. Not that this was a ''good'' beating mind you, but it could have been worse. Sanjuro 17:46, 19 March 2012 (PDT) | * When I was beaten up by a Rock'em bot, I got this message: Without your protective gear that would have been a really bad beating. Not that this was a ''good'' beating mind you, but it could have been worse. Sanjuro 17:46, 19 March 2012 (PDT) | ||
* Yep, i noticed a while ago in my alts, that a message like that shows up when a bad effect is prevented. I think that it also prevents the lost of XP, but I suppose that and aditional time losses need to be spaded. --[[User:Patojonas|Patojonas]] 08:52, 20 March 2012 (PDT) | |||
Looks like this hat also has some interaction with critical hits. I received the following text in addition to the PP recovery message from my kilt: | Looks like this hat also has some interaction with critical hits. I received the following text in addition to the PP recovery message from my kilt: | ||
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I initially though it could stun but after some testing I never observed any stunning. The next best guess I have is that it carries some sort of deleveling effect. --[[User:Valmo|Valmo]] 14:07, 24 December 2011 (PST) | I initially though it could stun but after some testing I never observed any stunning. The next best guess I have is that it carries some sort of deleveling effect. --[[User:Valmo|Valmo]] 14:07, 24 December 2011 (PST) | ||
==Item drop chances spadings== | |||
From a total of 1569 adventures I got 438 items: | |||
*34 candied | |||
*30 chockfullo | |||
*50 roasting | |||
*55 water | |||
*64 wallnut | |||
*205 shells | |||
Firing chance: {{statrate|1569|438}} | |||
When item drops chances are: | |||
*candied {{statrate|438|34}} | |||
*chockfullo {{statrate|438|30}} | |||
*roasting {{statrate|438|50}} | |||
*water {{statrate|438|55}} | |||
*wallnut {{statrate|438|64}} | |||
*shells {{statrate|438|205}} | |||
Based on this experimental data I'd say the firing rate is 30%.<br>Also, based on the proportions for the amounts on my main who has hundreds of each I'd say that when it fires, the real chances are: | |||
* 8% candied | |||
* 8% chockfullo | |||
* 12% roasting | |||
* 12% water | |||
* 15% wallnut | |||
* 45% shells | |||
Please let me know if you agree with these assumptions (or if you can confirm them :P) so I can add it to the page. --[[User:Patojonas|Patojonas]] 10:31, 16 May 2012 (PDT) | |||
---- | |||
Since wallnut superiority didn't please some parties (me included), new data was acquired: | |||
From a total of 1187 drops (from 5 different accounts): | |||
*91 candied {{statrate|1187|91}} | |||
*87 chockfullo {{statrate|1187|87}} | |||
*169 roasting {{statrate|1187|169}} | |||
*153 water {{statrate|1187|153}} | |||
*172 wallnut {{statrate|1187|172}} | |||
*515 shells {{statrate|1187|515}} | |||
Based on this, the real values are more likely to be: | |||
* 8% candied | |||
* 8% chockfullo | |||
* 13% roasting | |||
* 13% water | |||
* 13% wallnut | |||
* 45% shells | |||
With the firing rate at 30% as it was estimated before. Let me know of there's any objection to these, otherwise I'll add it to the main page --[[User:Patojonas|Patojonas]] 18:11, 29 May 2012 (PDT) |
Latest revision as of 01:11, 30 May 2012
prevents serious injuries: whats that mean? stop enemy critical hits or no beat up debuffs or something? — Preceding unsigned comment added by The Gannet
- When I was beaten up by a Rock'em bot, I got this message: Without your protective gear that would have been a really bad beating. Not that this was a good beating mind you, but it could have been worse. Sanjuro 17:46, 19 March 2012 (PDT)
- Yep, i noticed a while ago in my alts, that a message like that shows up when a bad effect is prevented. I think that it also prevents the lost of XP, but I suppose that and aditional time losses need to be spaded. --Patojonas 08:52, 20 March 2012 (PDT)
Looks like this hat also has some interaction with critical hits. I received the following text in addition to the PP recovery message from my kilt:
You attack ... leading off with the Nutcracker's signature headbutt, you daze your foe ...
You attack ... charging in hat first, you confuse your foe beyond words ...
I initially though it could stun but after some testing I never observed any stunning. The next best guess I have is that it carries some sort of deleveling effect. --Valmo 14:07, 24 December 2011 (PST)
Item drop chances spadings
From a total of 1569 adventures I got 438 items:
- 34 candied
- 30 chockfullo
- 50 roasting
- 55 water
- 64 wallnut
- 205 shells
Firing chance: (27.9% ± 2.3%)
When item drops chances are:
- candied (7.8% ± 2.6%)
- chockfullo (6.8% ± 2.4%)
- roasting (11.4% ± 3%)
- water (12.6% ± 3.2%)
- wallnut (14.6% ± 3.4%)
- shells (46.8% ± 4.8%)
Based on this experimental data I'd say the firing rate is 30%.
Also, based on the proportions for the amounts on my main who has hundreds of each I'd say that when it fires, the real chances are:
- 8% candied
- 8% chockfullo
- 12% roasting
- 12% water
- 15% wallnut
- 45% shells
Please let me know if you agree with these assumptions (or if you can confirm them :P) so I can add it to the page. --Patojonas 10:31, 16 May 2012 (PDT)
Since wallnut superiority didn't please some parties (me included), new data was acquired:
From a total of 1187 drops (from 5 different accounts):
- 91 candied (7.7% ± 1.5%)
- 87 chockfullo (7.3% ± 1.5%)
- 169 roasting (14.2% ± 2%)
- 153 water (12.9% ± 1.9%)
- 172 wallnut (14.5% ± 2%)
- 515 shells (43.4% ± 2.9%)
Based on this, the real values are more likely to be:
- 8% candied
- 8% chockfullo
- 13% roasting
- 13% water
- 13% wallnut
- 45% shells
With the firing rate at 30% as it was estimated before. Let me know of there's any objection to these, otherwise I'll add it to the main page --Patojonas 18:11, 29 May 2012 (PDT)