Difference between revisions of "Talk:Super-cute bunny"
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Exactly one - they are still reusable (48 in inventory before - 48 in inventory after). I already reported that as a bug. --[[User:XKiv|XKiv]] 11:04, 8 June 2011 (PDT) | Exactly one - they are still reusable (48 in inventory before - 48 in inventory after). I already reported that as a bug. --[[User:XKiv|XKiv]] 11:04, 8 June 2011 (PDT) | ||
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Fixed [[User:The Gannet|The Gannet]] | Fixed [[User:The Gannet|The Gannet]] | ||
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+ | ==effect== | ||
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+ | The deliver villaintine skill adds +10 to offense/defense/to-hit and dodge since it involves FT. | ||
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+ | Using this, causes the following stat change on the foe: (-15 Accuracy, -15 Defense, -15 Dodge, -15 Offense), which means it removes 15 FT. [[User:Patojonas|Patojonas]] 15:50, 30 September 2013 (PDT) |
Latest revision as of 14:50, 30 September 2013
From my experince in the castle, it seems to reduce at least foe's offense and defense. (using the bunny each round, the damage I take each round generally goes down, then the foe stops being able to hit me, then even criticals hit me for only 1 damage ... and eventually I deal over 300 damage in one attack - when my attacks usually deal only around 20 damage to much weaker foes). --XKiv 11:21, 7 June 2011 (PDT)
how many bunnies had to go into doing htat? lol~~ —The preceding unsigned comment was added by The Gannet (talk • contribs).
Exactly one - they are still reusable (48 in inventory before - 48 in inventory after). I already reported that as a bug. --XKiv 11:04, 8 June 2011 (PDT)
Fixed The Gannet
effect
The deliver villaintine skill adds +10 to offense/defense/to-hit and dodge since it involves FT.
Using this, causes the following stat change on the foe: (-15 Accuracy, -15 Defense, -15 Dodge, -15 Offense), which means it removes 15 FT. Patojonas 15:50, 30 September 2013 (PDT)