Difference between revisions of "Charge of the Bovine"

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(When Used: with ranged weapons)
 
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Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
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{{skill
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|skillid=52
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|name=Charge of the Bovine
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|class=Naturalist
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|level=2
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|desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
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|type=Combat Skill
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|effect=Increased to-hit ability<br>
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Increased weapon damage
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|ppcost=4}}
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==When Used==
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* ''With a [[melee weapon]]'':
  
Combat<br>
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With a bellowing moo you charge your opponent.
Cost: 4 PP
 
  
This skill is obtained from the Heroes' Guild after training to become a level 2 Naturalist.
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* ''With a [[ranged weapon]]'':
  
[[Category: Combat Skill]][[Category: Naturalist Skill]]
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With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.
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==Notes==
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* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of {{skillPoint}}s invested.
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* To-hit is increased by 10 + S + level, capped at 30.
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* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
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* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
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With a bellowing moo you charge your opponent, but it's unimpressed.
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[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]

Latest revision as of 00:53, 27 May 2011

Go to Naturalist Skills (level 2 skill, trained at the Training Room)

Charge of the Bovine

Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.

Increased to-hit ability
Increased weapon damage

Combat Skill
Cost: 4 PP

When Used

With a bellowing moo you charge your opponent.

With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.

Notes

  • Weapon damage is multiplied by 1.5 + (S/10), where S is the number of Skill-point.gif skill points invested.
  • To-hit is increased by 10 + S + level, capped at 30.
  • Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

With a bellowing moo you charge your opponent, but it's unimpressed.