Difference between revisions of "Charge of the Bovine"

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m (added use message)
(When Used: with ranged weapons)
 
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|desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
 
|desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
 
|type=Combat Skill
 
|type=Combat Skill
|effect={{modifier|tohit|+20}}
+
|effect=Increased to-hit ability<br>
2x weapon damage
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Increased weapon damage
 
|ppcost=4}}
 
|ppcost=4}}
 
==When Used==
 
==When Used==
With a bellowing moo you charge your opponent. You attack ...
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* ''With a [[melee weapon]]'':
  
[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
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With a bellowing moo you charge your opponent.
 +
 
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* ''With a [[ranged weapon]]'':
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With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.
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==Notes==
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* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of {{skillPoint}}s invested.
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* To-hit is increased by 10 + S + level, capped at 30.
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* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
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* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
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With a bellowing moo you charge your opponent, but it's unimpressed.
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[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]

Latest revision as of 00:53, 27 May 2011

Go to Naturalist Skills (level 2 skill, trained at the Training Room)

Charge of the Bovine

Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.

Increased to-hit ability
Increased weapon damage

Combat Skill
Cost: 4 PP

When Used

With a bellowing moo you charge your opponent.

With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.

Notes

  • Weapon damage is multiplied by 1.5 + (S/10), where S is the number of Skill-point.gif skill points invested.
  • To-hit is increased by 10 + S + level, capped at 30.
  • Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

With a bellowing moo you charge your opponent, but it's unimpressed.