Difference between revisions of "Automaton"
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|desc=This clockwork man has been created to service the other clockwork machinery in the castle. Mmm, recursively delicious! He also doubles as a clockwork guard during off hours. | |desc=This clockwork man has been created to service the other clockwork machinery in the castle. Mmm, recursively delicious! He also doubles as a clockwork guard during off hours. | ||
|pronoun=It | |pronoun=It | ||
− | |miss1= | + | |hit1=The automaton gets confused for a moment and thinks it's time for it to return to its repair duties. Which would be great if you were a robot. |
− | | | + | |hit2=The automaton socks it to you with its socket set. |
+ | |hit3=The automaton repairs an automaton that fixes an automaton that jury-rigs an automaton that duct tapes an automaton that punches you. | ||
+ | |miss1=The automaton gets confused for a moment and thinks it's time for it to return to its repair duties, so you pretend to be a robot. Apparently all that time popping and locking hasn't gone to waste. | ||
+ | |miss2=The automaton pulls out its socket set, but you don't let it sock it to you. | ||
+ | |miss3=The automaton starts repairing another automaton, but you lure it away before you get swarmed. | ||
|chips=0 | |chips=0 | ||
|xp=240 | |xp=240 | ||
− | |item1= | + | |item1=clockwork core|image1=clockwork-core.gif|drop1={{statrate|9772|1470|+}} |
− | |image1= | + | |item2=irrhodium socket set|image2=irrhodium-socket-set.gif|drop2={{statrate|9772|2942|+}} |
− | |drop1={{statrate| | + | |item3=irrhodium gauntlets|image3=irrhodium-gauntlets.gif|drop3={{statrate|9772|2968|+}} |
− | |item2=irrhodium | ||
− | |image2=irrhodium- | ||
− | |drop2={{statrate| | ||
− | |item3= | ||
− | |image3= | ||
− | |drop3={{statrate| | ||
− | |||
|loc1=Castle Hundenswein | |loc1=Castle Hundenswein | ||
− | |res | + | |newres={{res|fire|100}}<br>{{res|electric|100}} |
+ | }} | ||
+ | ==References== | ||
+ | * The first miss message refers to the break dancing techniques of {{wikipedia|popping}}, {{wikipedia|Locking (dance)|locking}}, and the {{wikipedia|Robot (dance)|robot}}. | ||
{{robot|electronic}} | {{robot|electronic}} | ||
+ | {{clockwork}} |
Latest revision as of 00:45, 26 March 2016
automaton |
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You are fighting an automaton.
This clockwork man has been created to service the other clockwork machinery in the castle. Mmm, recursively delicious! He also doubles as a clockwork guard during off hours.
Your opponent attacks ...
Hit messages:
- The automaton gets confused for a moment and thinks it's time for it to return to its repair duties. Which would be great if you were a robot.
- The automaton socks it to you with its socket set.
- The automaton repairs an automaton that fixes an automaton that jury-rigs an automaton that duct tapes an automaton that punches you.
It hits you for X damage.
Critical hit message:
Your opponent has a critical hit! It hits you for X damage.
Miss messages:
- The automaton gets confused for a moment and thinks it's time for it to return to its repair duties, so you pretend to be a robot. Apparently all that time popping and locking hasn't gone to waste.
- The automaton pulls out its socket set, but you don't let it sock it to you.
- The automaton starts repairing another automaton, but you lure it away before you get swarmed.
Fumble messages:
Your foe fumbles! It takes X damage.
Victory! You beat up your foe and win the combat!
You gain 240 experience.
You got an item: clockwork core (15 ± 0.7%)
You got an item: irrhodium socket set (30.1 ± 0.9%)
You got an item: irrhodium gauntlets (30.4 ± 0.9%)
Known resistances/weaknesses
Immune to fire damage.
Immune to electric damage.
Locations
References
This enemy is a robot with an electronic brain. |
This enemy is a clockwork enemy. |