Difference between revisions of "Prepunctuality"
From Twilight Heroes Wiki
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*Approximately {{statrate|1285|99}} of adventures (combat or noncombat, win or loss) will get a time-saving effect when the turn is over. | *Approximately {{statrate|1285|99}} of adventures (combat or noncombat, win or loss) will get a time-saving effect when the turn is over. | ||
− | :With an [[electronic computer]]: | + | * [[Gadgeteer]]s have a bonus of -x seconds due to their inherent computer interaction bonus. |
+ | :With an [[electronic computer]] or a [[positronic computer]]: | ||
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Latest revision as of 05:46, 30 June 2014
This page contains some non specific data which NEEDS SPADING: gadgeteer bonus is always -15 seconds? |
Go to Effects
Prepunctuality
You're not just on time, you're early. If only they hadn't outlawed the precrime systems, you could be getting twice as much done.
Occasionally gain some bonus time at the end of a fight
Obtained From
- Running GigantoFirm LookOut Calendar (∞)
Notes
- Approximately (7.7% ± 1.5%) of adventures (combat or noncombat, win or loss) will get a time-saving effect when the turn is over.
- Gadgeteers have a bonus of -x seconds due to their inherent computer interaction bonus.
- With an electronic computer or a positronic computer:
Your watch beeps with a reminder from your GigantoFirm LookOut software. The reminder keeps you punctual, saving you 30 seconds. |
- With a retrofuturistic computer:
Your watch beeps with a reminder from your GigantoFirm LookOut software. The reminder keeps you punctual, saving you 45 seconds. |
References
- "Precrime systems" is a reference to the story "The Minority Report" by Philip K. Dick.