Difference between revisions of "Aerodynamic Vehicle"

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(removing confusing reference to Improved Tinkering)
m (Skill description changed to allow extending range without a vehicle)
 
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|class=Gadgeteer
 
|class=Gadgeteer
 
|level=9
 
|level=9
|desc=A more aerodynamic vehicle can travel farther, though not necessarily any faster. Yeah, you can even make a horse or skateboard more aerodynamic. Anything but your own two feet.
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|desc=A more aerodynamic vehicle can travel farther, though not necessarily any faster. Yeah, you can even make a horse or skateboard more aerodynamic. You can make anything aerodynamic, even your own two feet.  
 
|type=Noncombat Skill
 
|type=Noncombat Skill
 
|effect=Extended vehicle range, at the cost of turn length (reduced with skill points)
 
|effect=Extended vehicle range, at the cost of turn length (reduced with skill points)
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==Notes==
 
==Notes==
* Extends vehicle range by one
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* Extends vehicle range by one, even without an equipped vehicle.
 
* Increase turn length by 30 - 3*S seconds, where S in the number of {{SkillPoint}}s invested.
 
* Increase turn length by 30 - 3*S seconds, where S in the number of {{SkillPoint}}s invested.
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* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of skill points invested in [[Improved Tinkering]].
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[[Category:Turn Duration]]

Latest revision as of 00:23, 28 October 2015

Go to Gadgeteer Skills (level 9 skill, trained at the Training Room)

Aerodynamic Vehicle

A more aerodynamic vehicle can travel farther, though not necessarily any faster. Yeah, you can even make a horse or skateboard more aerodynamic. You can make anything aerodynamic, even your own two feet.

Extended vehicle range, at the cost of turn length (reduced with skill points)

Noncombat Skill
Cost: 12 PP

When Used

  • You apply some speed fins and mechanized racing stripes to your vehicle, increasing its aerodynamic properties to improve its range. (Added for X minutes.)

Notes

  • Extends vehicle range by one, even without an equipped vehicle.
  • Increase turn length by 30 - 3*S seconds, where S in the number of Skill-point.gif skill points invested.
  • X is 30 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.