Difference between revisions of "Electron Gates"
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|image1=electrongates.gif | |image1=electrongates.gif | ||
|desc1=Like most electronics, the gates should be controlled by little plastic fuses. If you could pop those out... you might have a chance. | |desc1=Like most electronics, the gates should be controlled by little plastic fuses. If you could pop those out... you might have a chance. | ||
+ | |||
+ | |||
+ | :''If [[Chips Drop modifiers|Chips Drop modifier]] is at least +???%:'' | ||
+ | You tune your superhuman senses for small plastic objects and find a ton of fuses. Large sections of maze stop sparking... you're not sure if you can make it ''safe'' but it's definitely safe''r''. | ||
+ | |||
+ | * Removes {{col|electric|3 fuses}} | ||
:''If [[Chips Drop modifiers|Chips Drop modifier]] is at least +10%:'' | :''If [[Chips Drop modifiers|Chips Drop modifier]] is at least +10%:'' | ||
Line 35: | Line 41: | ||
|desc2=You stare at the walls, trying to suss out their secrets. | |desc2=You stare at the walls, trying to suss out their secrets. | ||
− | :''If you have [[Electronic Understanding]]:'' | + | :''If you have [[Electronic Understanding]] with 10 SP invested:'' |
You... understand the walls, their circuits and their movement. Basically, you're going to be able to walk through there way more safely because you're awesome. | You... understand the walls, their circuits and their movement. Basically, you're going to be able to walk through there way more safely because you're awesome. | ||
* Learn '''3 things about the walls''' | * Learn '''3 things about the walls''' | ||
+ | |||
+ | :''If you have [[Electronic Understanding]] with less than 10 SP invested:'' | ||
+ | The walls make some sense with your electronic understanding. You should be quite a bit safer heading through with that knowledge. | ||
+ | |||
+ | * Learn '''2 things about the walls''' | ||
:''Otherwise:'' | :''Otherwise:'' |
Latest revision as of 13:48, 22 March 2024
Mesh gates, crackling with electricity slide back and forth, creating a constantly shifting maze around a dummy at the center. Two things are immediately apparent: this is some sort of Hero Dash event and you're supposed to rescue the dummy.
Actually there's at least one more thing: whoever designed this went a little overboard. The walls move with such speed they're likely to hit you and the electricity arcs visibly between the gates. That probably explains the waver they had you sign at the beginning of the race.
- If you've selected Check for fuses but not Study the gates:
You removed M fuses.
- If you've selected Study the gates but not Check for fuses:
You learned N things about the walls.
- If you've selected Check for fuses and Study the gates:
You removed M fuses and learned N things about the walls.
Options:
- Check for fuses
- Study the gates
- Run the maze
- Maybe later
Dash |
Results
If you chose Check for fuses:
Short Fuses
Like most electronics, the gates should be controlled by little plastic fuses. If you could pop those out... you might have a chance.
- If Chips Drop modifier is at least +???%:
You tune your superhuman senses for small plastic objects and find a ton of fuses. Large sections of maze stop sparking... you're not sure if you can make it safe but it's definitely safer.
- Removes 3 fuses
- If Chips Drop modifier is at least +10%:
You tune your better-than-average senses for small plastic objects and find quite a few fuses. Sections of the maze stop sparking... you're not sure if you can make it safe but it's definitely safer.
- Removes 2 fuses
- Otherwise:
You check around and find a fuse. This would probably be easier if you had better senses for small plastic objects. A bit of the maze stops sparking, however... you're not sure if you can make it safe but it's definitely safer.
- Removes 1 fuse
If you chose Study the gates:
Watch the Walls
You stare at the walls, trying to suss out their secrets.
- If you have Electronic Understanding with 10 SP invested:
You... understand the walls, their circuits and their movement. Basically, you're going to be able to walk through there way more safely because you're awesome.
- Learn 3 things about the walls
- If you have Electronic Understanding with less than 10 SP invested:
The walls make some sense with your electronic understanding. You should be quite a bit safer heading through with that knowledge.
- Learn 2 things about the walls
- Otherwise:
You don't have any special insight into their "brains," but knowing the patterns should help a little.
- Learn 1 thing about the walls
If you chose Run the maze:
Running the Maze
You run head-long into the maze, rushing to rescue the dummy at center of the whole crackling mess.
You grab the dummy but are caught by the walls for X damage and electrocuted for Y damage.
- If you are defeated:
But that's all you have in you.
- If this is the first completed trial of the Dash:
The booth right after the event offers you a drink.
You got an item: Water Drinkadile
- or
You got an item: Garlic Drinkadile
- or
You got an item: Lavender Drinkadile
- If this is the second completed trial of the Dash:
The booth right after the event offers you some refreshment.
You got an item: Hero Dash nuts
- or
You got an item: Hero Dash licorice
- or
You got an item: Hero Dash expresso
- If this is the third completed trial of the Dash:
You've finished today's Hero Dash in <amount of time taken>. Congratulations!
If you chose Maybe later:
Fight Now, Dash Later
No time for dashing right now, you've got crime to fight!
- Does not consume time
Location(s)
Notes
- X is ?
- Y is ?
References
- A shifting maze with electrical barriers possibly refers to the computer game The Hitchhiker's Guide to the Galaxy.