Difference between revisions of "Charge of the Bovine"
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{{skill | {{skill | ||
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|desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage. | |desc=Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage. | ||
|type=Combat Skill | |type=Combat Skill | ||
+ | |effect=Increased to-hit ability<br> | ||
+ | Increased weapon damage | ||
|ppcost=4}} | |ppcost=4}} | ||
+ | ==When Used== | ||
+ | * ''With a [[melee weapon]]'': | ||
+ | |||
+ | With a bellowing moo you charge your opponent. | ||
+ | |||
+ | * ''With a [[ranged weapon]]'': | ||
+ | |||
+ | With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge. | ||
+ | |||
+ | ==Notes== | ||
+ | * Weapon damage is multiplied by 1.5 + (S/10), where S is the number of {{skillPoint}}s invested. | ||
+ | * To-hit is increased by 10 + S + level, capped at 30. | ||
+ | * Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20. | ||
+ | * Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | ||
+ | |||
+ | With a bellowing moo you charge your opponent, but it's unimpressed. | ||
+ | [[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] |
Latest revision as of 00:53, 27 May 2011
Go to Naturalist Skills (level 2 skill, trained at the Training Room)
Charge of the Bovine
Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
Increased to-hit ability
Increased weapon damage
Cost: 4 PP
When Used
- With a melee weapon:
With a bellowing moo you charge your opponent.
- With a ranged weapon:
With a ranged weapon you're trying to keep your distance, which means you're out of range for a charge.
Notes
- Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
- To-hit is increased by 10 + S + level, capped at 30.
- Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
With a bellowing moo you charge your opponent, but it's unimpressed.