Gloves Summary Table: Difference between revisions
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xentrium gauntlets |
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| [[work gloves]] || 7 || 6 || 78 || Prevents Weapon Fumbles | | [[work gloves]] || 7 || 6 || 78 || Prevents Weapon Fumbles | ||
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| [[xentrium gauntlets]] || 5 || 14 || 328 || -5 seconds to the duration of each turn | |||
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Revision as of 20:04, 28 March 2009
| Item | Power | Level Required | Autosell Value | Notes |
|---|---|---|---|---|
| armored gloves | 3 | 2 | 20 | |
| black gloves | 9 | 8 | 128 | Increased chance of critical hits |
| digital gloves | 5 | 2 | 150 | Approved for use in the PvP arena. -15 seconds to the duration of each PvP duel |
| fingerless gloves | 7 | 8 | 64 | Somewhat decreased chance of weapon fumbles. Slightly increased chance of critical hits. -5% resist fire, ice, electric, and acid damage |
| forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage |
| infernium gloves | 12 | 11 | 200 | +20 to maximum PP |
| irrhodium gauntlets | 15 | 14 | 310 | |
| leather gloves | 1 | 1 | 5 | |
| reinforced gloves | 2 | 1 | 10 | |
| Roderick's Gloves | 10 | NA | NA | Somewhat increased chance of critical hits. +5 Strength Provides +10% Strength if worn in conjunction with Roderick's Boots. |
| spiked gloves | 4 | 3 | 35 | +3 Melee Damage |
| sticky gloves | 1 | 1 | 60 | +3% Item Drops |
| white gloves | 4 | NA | 50 | Approved for use in the PvP arena. +1 PvP starting points +1 PvP offense +1 PvP defense |
| work gloves | 7 | 6 | 78 | Prevents Weapon Fumbles |
| xentrium gauntlets | 5 | 14 | 328 | -5 seconds to the duration of each turn |
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