Difference between revisions of "Improved Tinkering"
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− | + | ==Notes== | |
− | == | + | * Changes the options available with [[Upgrade Armor]] to: |
− | + | **[[Upgrade Armor: Resistance]] | |
− | + | **[[Upgrade Armor: Superabsorbance]] | |
− | + | **[[Upgrade Armor: Initiative]] | |
− | *[[ | + | * With 5 or more skill points invested, changes the options available with [[Upgrade Weapons]] to: |
− | *[[ | + | **[[Upgrade Weapons: Frickin' Sharp]] |
− | *[[ | + | **[[Upgrade Weapons: Elemental]] |
− | + | **[[Upgrade Weapons: Self-Balancing]] | |
− | + | * Extends the duration of all gadgeteer buffs/skills by 10 + S minutes, where S is the number of skill points invested. | |
− | *[[Upgrade Weapons | + | * Prior to the introduction of skill points, this just changed the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. |
− | *[[Upgrade Weapons | ||
− | *[[Upgrade Weapons | ||
− | |||
− | |||
− | *[[Upgrade Armor]] | ||
− |
Revision as of 02:25, 4 March 2010
Go to Gadgeteer Skills (level 10 skill, trained at the Training Room)
Improved Tinkering
With this skill, you will have better options for improving your weapons and armor.
Notes
- Changes the options available with Upgrade Armor to:
- With 5 or more skill points invested, changes the options available with Upgrade Weapons to:
- Extends the duration of all gadgeteer buffs/skills by 10 + S minutes, where S is the number of skill points invested.
- Prior to the introduction of skill points, this just changed the options available for Upgrade Armor and Upgrade Weapons.