Difference between revisions of "Stat gaining"
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Items that give permanent stats: | Items that give permanent stats: | ||
* [[gray sand]] : 5 to either strength, intellect or reflexes when used. One time only. | * [[gray sand]] : 5 to either strength, intellect or reflexes when used. One time only. | ||
− | * [[Virtual Reality helmet]] : Occasionally gain 1 to strength, intellect or reflexes when | + | * [[Virtual Reality helmet]] : Occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped. |
+ | * [[Mummers' gloves]] : Occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped. | ||
Adventures that give permanent stats: | Adventures that give permanent stats: |
Revision as of 03:30, 1 June 2009
This guide is about gaining permanent stats, HP and PP.
For list of methods to gain temporary boosts see Strength modifiers, Intellect modifiers, Reflex modifiers, HP modifiers, PP modifiers
Stats
The major way of gaining stats is leveling up. Whenever you gain a level 15 point are distributed between the three stats, Strength, Intellect, and Reflexes. The method of distribution seems to be that each of the 15 points is assigned to the three stats based on class-dependent probabilities, which are given in the table below:
Strength | Intellect | Reflexes | |
---|---|---|---|
Elemental | 0.333 | 0.333 | 0.333 |
Gadgeteer | 0.25 | 0.25 | 0.5 |
Naturalist | 0.5 | 0.25 | 0.25 |
Psion | 0.25 | 0.5 | 0.25 |
More data about stat distribution is available in the talk page.
Items that give permanent stats:
- gray sand : 5 to either strength, intellect or reflexes when used. One time only.
- Virtual Reality helmet : Occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
- Mummers' gloves : Occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
Adventures that give permanent stats:
- Not to Choose Is Not a Choice : 5 to either strength, intellect or reflexes. Can be encountered a total of four times.
- A Funny Room : 5 reflexes if you pass the test. One time only.
- The Second Funny Room : 5 intellect if you pass the test. One time only.
- The Third Funny Room : 5 strength if you pass the test. One time only.
- A Septic Scandal gives one strength.
- Too Much Saw Rueage gives one intellect.
- Using gray sand gives 5 to one stat of your choice.
HP
The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class:
Class | HP gain |
---|---|
Elemental | 9 |
Gadgeteer | 11 |
Naturalist | 12 |
Psion | 8 |
Adventures that give permanent HP:
- Crime Never Sleeps ... or Does It? : 1 HP if you choose Just keep walking.
PP
The only way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class:
Class | PP gain |
---|---|
Elemental | 14 |
Gadgeteer | 9 |
Naturalist | 8 |
Psion | 12 |