Difference between revisions of "Aura: Mental Magnetism"

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(New page: {{skill |skillid=166 |name=Aura: Mental Magnetism |class=Psion |level=16 |desc=Using your mind, you can either attract or repel your opponents. You have to pick one at a time, though. No s...)
 
(I think this is not really an aura, the)
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==When Used==
 
==When Used==
What sort of magnetism would you like to use?<br>
 
 
[[Aura: Repulsive Magnetism|Repulsive Magnetism]] (fewer combats)<br>
 
[[Aura: Repulsive Magnetism|Repulsive Magnetism]] (fewer combats)<br>
[[Aura:Attractive Magnetism|Attractive Magnetism]] (more combats)
 
 
''Casting [[Aura: Repulsive Magnetism|Repulsive Magnetism]]:''<br>
 
 
You concentrate on pushing other minds away from you. (Added for 30 minutes.)
 
You concentrate on pushing other minds away from you. (Added for 30 minutes.)
  
''Casting [[Aura:Attractive Magnetism|Attractive Magnetism]]:''<br>
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[[Aura:Attractive Magnetism|Attractive Magnetism]] (more combats)<br>
 
You reach out with your mind and attempt to draw other nearby minds closer to you. (Added for 30 minutes.)
 
You reach out with your mind and attempt to draw other nearby minds closer to you. (Added for 30 minutes.)
  
[[Category:Auras]] [[Category:Combat Chance]]
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==Notes==
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* Only one of these effects can be active at a time.
 +
* Casting this while an effect is active simply adds time to the currently active effect.

Revision as of 06:47, 6 July 2009

Go to Psion Skills (level 16 skill, trained at the Training Room)

Aura: Mental Magnetism

Using your mind, you can either attract or repel your opponents. You have to pick one at a time, though. No sending mixed signals.

Increased or decreased chance of combat adventures

Noncombat Skill
Cost: 15 PP

When Used

Repulsive Magnetism (fewer combats)
You concentrate on pushing other minds away from you. (Added for 30 minutes.)

Attractive Magnetism (more combats)
You reach out with your mind and attempt to draw other nearby minds closer to you. (Added for 30 minutes.)

Notes

  • Only one of these effects can be active at a time.
  • Casting this while an effect is active simply adds time to the currently active effect.