Difference between revisions of "Sugar"
From Twilight Heroes Wiki
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| [[dulce de diamante]] || ?-80-88-? || 6 || 14 || Gain effect [[Scintillating]] | | [[dulce de diamante]] || ?-80-88-? || 6 || 14 || Gain effect [[Scintillating]] | ||
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| [[frosted cocoa-fruity marshmallow blasts]] || 35-43 || 3 || 13 || | | [[frosted cocoa-fruity marshmallow blasts]] || 35-43 || 3 || 13 || | ||
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| [[IQ120]] || 25 || 2 || 12.5 || | | [[IQ120]] || 25 || 2 || 12.5 || | ||
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+ | | [[root beer float]] || 47-53 || 4 || 12.5 || Level 8 required | ||
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| [[ruby treacle]] || 70-80 || 6 || 12.5 || Gain effect [[Seeing Red]] | | [[ruby treacle]] || 70-80 || 6 || 12.5 || Gain effect [[Seeing Red]] |
Revision as of 21:45, 12 May 2010
Introduction
Sugar is one of the two consumables in Twilight Heroes, the other being Caffeine. Consuming sugar increases your Bedtime, allowing you more time to play.
Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:
- Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.
Summary Table
Notes
- It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit | Sugar yield/unit |
---|---|
17.5 (e.g. Mister Tea) | 12.67 |
18 (e.g. oil can coffee) | 11.67 |
- The sugar mechanic was introduced during Halloween 2008.