Difference between revisions of "User:Prestige"

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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|
 
|
 +
[[Detachment]]
 +
:20% + X% damage absorption
 
[[Echolocation]]
 
[[Echolocation]]
 
:  10% + X% item drop  
 
:  10% + X% item drop  
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[[Aura: Vim]]
 
[[Aura: Vim]]
 
:  to-hit and dodge = 10 + X;  
 
:  to-hit and dodge = 10 + X;  
 +
[[First Aid]] (2.5 HP/PP, combat utility)
 +
:  out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;
 
|
 
|
 
[[Battle Armor]] (Gadget 16)
 
[[Battle Armor]] (Gadget 16)
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[[Aura: Mental Magnetism]]
 
[[Aura: Mental Magnetism]]
 
: plus or minus (3% + X*0.3%) chances of noncombats  
 
: plus or minus (3% + X*0.3%) chances of noncombats  
[[First Aid]] (2.5 HP/PP, combat utility)
 
:  out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;
 
[[Knit Bone]] (2.5 HP/PP, cures more)
 
:  heals 10-20 + 10-20 + 3X HP
 
 
[[Proper Hydration]]
 
[[Proper Hydration]]
 
:  Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10  
 
:  Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10  
Line 64: Line 64:
 
[[Aura: Keen Observation]]
 
[[Aura: Keen Observation]]
 
:  XP gain increased by 1% + (X/2)%; +20% + X% chips drop  
 
:  XP gain increased by 1% + (X/2)%; +20% + X% chips drop  
 +
[[Knit Bone]] (2.5 HP/PP, cures more)
 +
:  heals 10-20 + 10-20 + 3X HP
 
[[Lifeblood Manipulation]] (surpasses 2.5 HP/PP at 100HP)<br>
 
[[Lifeblood Manipulation]] (surpasses 2.5 HP/PP at 100HP)<br>
 
[[Catalyze]] (Gadget 12)<br>
 
[[Catalyze]] (Gadget 12)<br>

Latest revision as of 00:49, 28 October 2010

Planning my skills:

Done Combat Utility

Detachment

20% + X% damage absorption

Echolocation

10% + X% item drop

Basic Martial Arts

to-hit increased by 10 + X

Aura: Vim

to-hit and dodge = 10 + X;

First Aid (2.5 HP/PP, combat utility)

out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;

Battle Armor (Gadget 16)

Defense increases by 30 + level*(X+1)

Armadillo Armor

damage absorption = 2 + X + round(level/6); duration = 30 + 3X minutes

Trample of the Rhino

weapon damage multiplied by 2.5 + (X/10); to-hit +10 + 2X + (level), capped at 50

Stone Armor

defense = 10 + 2X + level; capped at 30 + 2X; duration = 30 + X
fire, ice, and elec resist = 5% + (X/2)%

Upgrade Weapons

Choose from Frickin' Sharp, Lethalized, or Self-Balancing

Advanced Martial Arts

offense increases by 10 + 3X + level power

Fire Shield

attacker takes 5 + 2X + round(level/5); duration = 30 + X

Ant's Strength

5 + X STR; 10 + X max HP; duration = 30 + 3X minutes

Mantis Reflexes

5 + X REF; 5 + X initiative; duration = 30 + 3X minutes

Aura: Mystery

spell damage increased by 2X + (level/2); -1 PP combat skills

Psionic Blast

15-30 + 8X + level*3 + [intellect modifier]; no cap

Memory of the Elephant

5 + X INT; 10 + X max PP; duration = 30 + 3X minutes

Air Shield

defense increased by 5 + 3X; capped at 35; duration = (30 + X)

Talons of the Raptor

melee damage +3 + X + round(level/3); capped at 10 + X; duration = 30 + 3X minutes

Sniper

Ranged damage +5 + 2X

Biofeedback

Starting at 0: Fire and ice resist = 5% + X%

Meditation

grants 10 + 2X minutes to bedtime each rollover

Stealth

+3% + X*0.3% chances of noncombat adventures

Aura: Mental Magnetism

plus or minus (3% + X*0.3%) chances of noncombats

Proper Hydration

Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10

Metal Detector

+15% + X% item drop

Aura: Keen Observation

XP gain increased by 1% + (X/2)%; +20% + X% chips drop

Knit Bone (2.5 HP/PP, cures more)

heals 10-20 + 10-20 + 3X HP

Lifeblood Manipulation (surpasses 2.5 HP/PP at 100HP)
Catalyze (Gadget 12)
Metalmorph
The Fire Within

+10% + X% max PP; +X% spell damage

Starfish Regeneration

regenerate 2 + round(X/2) HP/turn; get a bonus point at 10

Nurture vs. Nature

sidekick bonus of 10% + X%; duration = 30 + 3X minutes

Sinus of the Shark

+3% + X*0.3% chances of combat adventures; duration = 30 + 3X minutes