Improved Tinkering: Difference between revisions

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added info on how this interacts with Upgrade Weapons: Frickin' Sharp
Kurg (talk | contribs)
added bonus for upgrade armor: resistance
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* Extends the duration of all gadgeteer buffs/skills by 10 + S minutes, where S is the number of {{skillPoint}}s invested.
* Extends the duration of all gadgeteer buffs/skills by 10 + S minutes, where S is the number of {{skillPoint}}s invested.
* Improves the to-hit bonus from [[Upgrade Weapons: Frickin' Sharp]] by round(S/2).
* Improves the to-hit bonus from [[Upgrade Weapons: Frickin' Sharp]] by round(S/2).
* Improves the resistance bonus from [[Upgrade Armor: Resistance]] by round(S/2).
* Prior to the introduction of skill points, this improved the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. See respective skills for more details.
* Prior to the introduction of skill points, this improved the options available for [[Upgrade Armor]] and [[Upgrade Weapons]]. See respective skills for more details.

Revision as of 11:44, 24 December 2010

This page contains some non specific data which NEEDS SPADING:
what does this actually do NOW, other than +duration?

Go to Gadgeteer Skills (level 10 skill, trained at the Training Room)

Improved Tinkering

This skill increases the duration of any temporal Gadgeteer skills (buffs and noncombat skills with a duration). It also increases the effectiveness of the Upgrade Armor and Upgrade Weapons skills.


Passive Skill

Notes