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m Created page with "The effect of the pre-combat messages shouldn't be too hard to suss out.  And here's a hint: scaling foes won't give a message. ~~~~"  | 
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The effect of the pre-combat messages shouldn't be too hard to suss out.  And here's a hint: scaling foes won't give a message. [[User:Cristiona|Cristiona]] 20:04, 15 September 2012 (PDT)  | The effect of the pre-combat messages shouldn't be too hard to suss out.  And here's a hint: scaling foes won't give a message. [[User:Cristiona|Cristiona]] 20:04, 15 September 2012 (PDT)  | ||
* Well, +/- FT (by the number specified) isn't hard to intuit (and probably test - but I only checked once: stage 40 gave me 20 extra XP). Neither is "delevels tougher foes, beefs up weaker foes". The hardest part will be determining exactly where "point zero" is - which of my attributes compares to the which of the foe's attributes to determine the number and how. Don't expect *me* to do any of that, though, I am a bit short on attention lately. --[[User:XKiv|XKiv]] 08:19, 17 September 2012 (PDT)  | |||
Revision as of 15:19, 17 September 2012
The effect of the pre-combat messages shouldn't be too hard to suss out. And here's a hint: scaling foes won't give a message. Cristiona 20:04, 15 September 2012 (PDT)
- Well, +/- FT (by the number specified) isn't hard to intuit (and probably test - but I only checked once: stage 40 gave me 20 extra XP). Neither is "delevels tougher foes, beefs up weaker foes". The hardest part will be determining exactly where "point zero" is - which of my attributes compares to the which of the foe's attributes to determine the number and how. Don't expect *me* to do any of that, though, I am a bit short on attention lately. --XKiv 08:19, 17 September 2012 (PDT)