Difference between revisions of "Talk:Twilight Inventions 800"
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The effect of the pre-combat messages shouldn't be too hard to suss out. And here's a hint: scaling foes won't give a message. [[User:Cristiona|Cristiona]] 20:04, 15 September 2012 (PDT) | The effect of the pre-combat messages shouldn't be too hard to suss out. And here's a hint: scaling foes won't give a message. [[User:Cristiona|Cristiona]] 20:04, 15 September 2012 (PDT) | ||
* Well, +/- FT (by the number specified) isn't hard to intuit (and probably test - but I only checked once: stage 40 gave me 20 extra XP). Neither is "delevels tougher foes, beefs up weaker foes". The hardest part will be determining exactly where "point zero" is - which of my attributes compares to the which of the foe's attributes to determine the number and how. Don't expect *me* to do any of that, though, I am a bit short on attention lately. --[[User:XKiv|XKiv]] 08:19, 17 September 2012 (PDT) | * Well, +/- FT (by the number specified) isn't hard to intuit (and probably test - but I only checked once: stage 40 gave me 20 extra XP). Neither is "delevels tougher foes, beefs up weaker foes". The hardest part will be determining exactly where "point zero" is - which of my attributes compares to the which of the foe's attributes to determine the number and how. Don't expect *me* to do any of that, though, I am a bit short on attention lately. --[[User:XKiv|XKiv]] 08:19, 17 September 2012 (PDT) | ||
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+ | Three data points from a level 18 natty: | ||
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+ | *Triassic Park: Flock of harpies: From what you can derive of your enemy's power, you might as well divide your attention between the fight and Stage 1 of Falling Blocks on your calculator. For some reason, that adds to its irritation. Cosine. | ||
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+ | *Castle: Chemist: From what you can derive of your enemy's power, you might need to divide their attention. You whip out your calculator and challenge them to beat your high score on Stage 6 of Falling Blocks. Even if you miss their sweet moves in real life, at least you'll add to your skill at Falling Blocks. Inverse Sine. | ||
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+ | *Your Neighborhood: Car cracker: From what you can derive of your enemy's power, you might as well divide your attention between the fight and Stage 35 of Falling Blocks on your calculator. For some reason, that adds to its irritation. Cosine. | ||
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+ | [[User:Cristiona|Cristiona]] 20:42, 23 September 2012 (PDT) |
Revision as of 19:42, 23 September 2012
The effect of the pre-combat messages shouldn't be too hard to suss out. And here's a hint: scaling foes won't give a message. Cristiona 20:04, 15 September 2012 (PDT)
- Well, +/- FT (by the number specified) isn't hard to intuit (and probably test - but I only checked once: stage 40 gave me 20 extra XP). Neither is "delevels tougher foes, beefs up weaker foes". The hardest part will be determining exactly where "point zero" is - which of my attributes compares to the which of the foe's attributes to determine the number and how. Don't expect *me* to do any of that, though, I am a bit short on attention lately. --XKiv 08:19, 17 September 2012 (PDT)
Three data points from a level 18 natty:
- Triassic Park: Flock of harpies: From what you can derive of your enemy's power, you might as well divide your attention between the fight and Stage 1 of Falling Blocks on your calculator. For some reason, that adds to its irritation. Cosine.
- Castle: Chemist: From what you can derive of your enemy's power, you might need to divide their attention. You whip out your calculator and challenge them to beat your high score on Stage 6 of Falling Blocks. Even if you miss their sweet moves in real life, at least you'll add to your skill at Falling Blocks. Inverse Sine.
- Your Neighborhood: Car cracker: From what you can derive of your enemy's power, you might as well divide your attention between the fight and Stage 35 of Falling Blocks on your calculator. For some reason, that adds to its irritation. Cosine.
Cristiona 20:42, 23 September 2012 (PDT)