Difference between revisions of "Talk:Openings"
From Twilight Heroes Wiki
(Couple more. Some look tied to different weapon groups) |
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:You flip your telekinetic katana around in an amazing display of weapon-related prowess. Thankfully, Rich Cardinal Lou isn't Harrison Ford, so you get to finish the whole thing. | :You flip your telekinetic katana around in an amazing display of weapon-related prowess. Thankfully, Rich Cardinal Lou isn't Harrison Ford, so you get to finish the whole thing. | ||
:You gain an effect: [[Fanciest Bladework]] | :You gain an effect: [[Fanciest Bladework]] | ||
+ | |||
+ | *Hammer it Home | ||
+ | :In the moment after your devestating hit you pause, holding up your weapon. "Stop! Your pugil stick time!" | ||
+ | :That... worked better than you expected. | ||
+ | :Your opponent is too stunned to act. (lasted 3 turns) | ||
+ | |||
+ | *Swing for the Fences | ||
+ | :You send the vampire leech flying for the fences and. The. Crowd. Goes. Wild. | ||
+ | :You gain 115 experience. (Ended fight) | ||
---- | ---- | ||
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:'''Wicked Curve''' puts so much English on your attacks they might just hit your enemy more times. (Had a baseball equipped) | :'''Wicked Curve''' puts so much English on your attacks they might just hit your enemy more times. (Had a baseball equipped) | ||
− | :'''Fancy Bladework''' gives you a short-term but quite powerful buff to your blade skills. (Had a telekinetic katana equipped) | + | :'''Fancy Bladework''' gives you a short-term but quite powerful buff to your blade skills. (Had a telekinetic katana equipped. Also worked for badly bent knife) |
+ | |||
+ | :'''Hammer It Home''' stuns your opponent with repeated blows to the head or whatever passes for one. It's not elegant, but it does the job. (Pugil stick) | ||
+ | :'''Swing for the Fences''' is one way to make sure your enemy is going... going... gone. It's probably not what you want to do to a villain who you don't want to get away, but it is quite satisfying. (Baseball bat) | ||
---- | ---- | ||
Please intercalate your findings with mine above for better organization of the page. [[User:Patojonas|Patojonas]] 12:06, 25 October 2013 (PDT) | Please intercalate your findings with mine above for better organization of the page. [[User:Patojonas|Patojonas]] 12:06, 25 October 2013 (PDT) |
Revision as of 14:03, 25 October 2013
- Freeze!:
- You shout "Freeze!" subjecting the automaton to a painful combination of numbing cold exposure and painful pun exposure.
- Your opponent is too stunned to act.
- Shaming Shot:
- After taking careful aim
- With the clockwork beetle picking itself off the ground, you add insult and injury to the insult and injury with a 172 damage demonstration of your trick shooting.
- Deepest Strikes:
You keep up the attack, rattling his cage. The cage seems to hold for now, but it was a mighty rattle.
- Psychic Heckling:
- It turns out that, when you're psychic, your internal monologue about how badly... let's say the clockwork mishmash screwed up... well, it isn't quite as internal.
- or
- You keep up the heckling for 243 damage. The castle guard can't even manage a "Do I go to your work?" comeback. It's kind of sad."
- Static Shock:
- You extend a finger and touch the clockwork beetle, shocking the clockwork beetle for 26 damage and finally getting rid of that static cling.
- Stop, Drop, and ...:
- As you might have expected, you catch on fire. Really, the surprising part is that it doesn't happen more often.
- You stop, drop, and... stop... drop... what's the third thing again?
- While you're trying to remember what it is, the fire burns out.
- This occurs after having taken some fire damage from your foe.
- Just Believe in Yourself
- The battle quickly dissolves into a psychedelic dream sequence. Your opponent grows to immense size amid a swarm of flying elephants, symbolizing... I don't know, your inner doubt or something?
- If there's one thing thousands of hours of children's television has taught you, it's that you really just need to believe in yourself. A greater stupen-tesque ogre from the netherworld wails, shifting from a rumbling bass to a shrill soprano as its size returns to normal.
- Set to overload
- Setting your Trident of Nodens to stun is clearly passe, but overload? That's got a nice ring to it! The unstoppable torrent of energy deals a <foe> <fire damage + electrical damage>, but hasn't really done your Trident of Nodens any favors.
- Next combat: You manage to get your weapon back in working order, but your opponents is already closing by the time you're done.ng.
- Feline Pounce
- You bound into the air and descend on your foe like a raptor-kitten hybrid, crashing into General Mowters for 60 damage.
- For reference, that's the "can open doors raptor" not the "bird of prey raptor".
- General Mowters is bowled over by the impact.
- Your opponent would really like to clean your clock, but needs to stand up to get back to clock level with you.
- Wicked Curve
- Now that you're lobbing arm's warmed up, Hamlet is in trouble. You warn him to get ready for the Valmo Curve.
- You gain an effect: Curveball
- Fancy Bladework
- You flip your telekinetic katana around in an amazing display of weapon-related prowess. Thankfully, Rich Cardinal Lou isn't Harrison Ford, so you get to finish the whole thing.
- You gain an effect: Fanciest Bladework
- Hammer it Home
- In the moment after your devestating hit you pause, holding up your weapon. "Stop! Your pugil stick time!"
- That... worked better than you expected.
- Your opponent is too stunned to act. (lasted 3 turns)
- Swing for the Fences
- You send the vampire leech flying for the fences and. The. Crowd. Goes. Wild.
- You gain 115 experience. (Ended fight)
- Openings? (describes the opening currently available, doesn't consume time)
Openings are heroic opportunities created by certain events in combat or when fighting certain foes. For Example:
- Freeze! Stuns and weakens your opponent with a combination of numbing cold and terrible puns.
- Shaming Shot demonstrates your trick shooting for damage and demoralization.
- Deepest Strikes instantly defeats weak foes and weakens others.
- Psychic Heckling is that sort of thing that will really undermine someone's self-worth... and resistance to psychic attacks.
- Static Shock turns the power of electricity against your foes.
- Feline Pounce a leaping attack that can bowl over your foes. (Currently a Naturalist but it might have more to do with the opponent fumbling)
- Wicked Curve puts so much English on your attacks they might just hit your enemy more times. (Had a baseball equipped)
- Fancy Bladework gives you a short-term but quite powerful buff to your blade skills. (Had a telekinetic katana equipped. Also worked for badly bent knife)
- Hammer It Home stuns your opponent with repeated blows to the head or whatever passes for one. It's not elegant, but it does the job. (Pugil stick)
- Swing for the Fences is one way to make sure your enemy is going... going... gone. It's probably not what you want to do to a villain who you don't want to get away, but it is quite satisfying. (Baseball bat)
Please intercalate your findings with mine above for better organization of the page. Patojonas 12:06, 25 October 2013 (PDT)