Difference between revisions of "Minstrel"
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==References== | ==References== | ||
− | * The first after-combat message | + | * The first after-combat message and the fleeing message refer to the "inspiring" songs played by Sir Robin's minstrels in ''{{wikipedia|Monty Python and the Holy Grail}}''. |
* The fifth after-combat message refers to a scene in ''{{wikipedia|Aliens (film)|Aliens}}'' in which Newt whispers a warning to Ripley. | * The fifth after-combat message refers to a scene in ''{{wikipedia|Aliens (film)|Aliens}}'' in which Newt whispers a warning to Ripley. | ||
[[Category:HP Restorers]][[Category:Villain Encounter modifiers]] | [[Category:HP Restorers]][[Category:Villain Encounter modifiers]] |
Revision as of 21:50, 8 July 2014
This page contains some non specific data which NEEDS SPADING: Effects, formulae |
Minstrel
How Obtained
Behavior
After playing one too many videogames, your sidekick resolved to pick up the lute and become your living soundtrack.
Level cap: 20
How Obtained
Full-time sidekick.
Obtained from: Minstrel's Story hint book
Behavior
Ability: Attracts villains, attacks enemies, and inspires you
Messages
During combat, every turn one of the following:
- <name> tries to sing a song of your great exploits, but can't get the lute to stay in tune.
- <name> sings a song of your great exploits. Your opponent is shaken to the core, suffering X (psychic) damage You don't remember doing most of those things, but your spirits are raised by Y HP.
At the end of encounters:
- <name> plays an extended version of "<heroname> is not afraid to get killed in nasty ways."
- <name> looks around, calling out, "Yoo-hoo! Villains!"
- <name> improvises a new tune titled "Villains beware! <heroname> stalks the night!"
- With a derisive laugh, <name> smirks, "Thou hast best hide, villainous blackguards! <heroname> shall smite thee!"
- <name> finds the toughest person around and whispers "<heroname> mostly comes at night. Mostly."
- <name> whispers to your defeated foe "<heroname> mostly comes at night. Mostly."
- <name> spreads word of your exploits far and wide.
If combat was fled:
- <name> strums the lute and sings "Brave Sir <heroname> bravely ran away, away!" as you flee the scene.
References
- The first after-combat message and the fleeing message refer to the "inspiring" songs played by Sir Robin's minstrels in Monty Python and the Holy Grail.
- The fifth after-combat message refers to a scene in Aliens in which Newt whispers a warning to Ripley.