Difference between revisions of "Don't Cry for Me, Zion-tina"

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Back to [[Quests]]
 
Back to [[Quests]]
  
1.Visiting the [[Twilight Police Department]] after attaining Level 7 will initiate this quest and give the following message to your journal:
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==Walkthrough==
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1. ''When you reach level 7 this quest is started, with the following journal message:''
  
"There's been trouble downtown, and you're just the hero to take that trouble and make lemonade. Metaphorically speaking that is. And metaphorically mixing, too."
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You get the feeling that you should probably check in on Rand. It takes a minute to remember that he's not in Somerset anymore, and you've got to find him downtown.
  
2. Patrolling in the Downtown Area will yield the adventure:
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2. ''Visiting the [[Twilight Police Department]] you get:''
  
''Dead Women Don't Wear Plaid''
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Rand greets you as you come in. "I don't have anything specific to tell you this time, but I've been noticing a strange trend downtown. There's been a weird spike in all kinds of criminal activity--particularly murders and break-ins, but other stuff, too. I was wondering if you'd have some time to spare, just keeping an eye on things down there?"
  
You find yourself in the neighborhood where you first saw the jewel thief. On a whim you drift to the other side of the street and poke your head into the alley where you heard the shouting, and immediately you get a feeling that something isn't right. With a weighty sense of foreboding, you creep further down the alley. A horrific sight awaits you: the body of a young woman lies partially buried in a heap of trash bags. You grit your teeth and come close enough to verify that she's not still alive, and then go call the police.
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You shrug and then nod. Yeah, why not?
  
The investigator assigned to the case, a woman named [[Christine Lind]], takes your statement, and then, because she's friends with Rand and knows he trusts you, shares with you what she's been able to figure out. She says, "The cause of death was a blow to the head--the murder weapon was a rock or a brick or something like that. Blunt and heavy. The weird thing is the woman's clothes, or lack of them. She's only wearing a bra and underwear, with no sign of any other garments. But other than the blow to the head and a bruise on her wrist, she doesn't have any other injuries. She doesn't have any identification or a purse, but if it was a simple burglary it wouldn't make sense to take her clothes. Especially after the way she was killed, the shirt couldn't have been worth anything. That makes me think there must have been something incriminating about her outfit.
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''The journal message is updated to:''
  
"Another possible clue is a tattoo on her hip. It's a teardrop, and looks a lot like the logo the Zion's Tears cultists use. I found some thread samples on her body, too. They're being sent to the lab for analysis, but they're coarse and brown, a lot like the normal Zion's Tears robes, so it wouldn't surprise me at all if that's a match."
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There's been trouble downtown, and you're just the hero to take that trouble and make lemonade. Metaphorically speaking that is. And metaphorically mixing, too.
  
You mull over those details for a minute. "So someone killed a Zion's Tears follower, and then wanted to cover up that she was part of the group? Why would someone do that?"
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4. ''Adventure some more in [[The streets of downtown Twilight]] until you get [[Two Paths Diverged in a Darkened Street]].
  
Lind shrugs. "I dunno. To avoid having attention drawn to the cult? But that would only make sense if someone connected to the cult killed her in the first place."
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''Option 1:''
  
You nod. "Yeah, I guess that makes sense. Maybe I'd better learn a bit more about these people."
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4.a. ''Choosing "Continue following the suspicious figure" changes the journal to:''
  
Patrol again at the streets of downtown Twilight
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There's been trouble downtown, and it's up to you to sort things out. You followed that one shady character but lost him, and the distant shouting didn't sound promising either.
  
Or go back to downtown Twilight
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5.a ''Adventuring some more in [[The streets of downtown Twilight]] yields [[Should Have Been a Linebacker]] and changes to journal to:''
  
Or go back to the main page.
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There's been trouble downtown, and it's up to you to sort things out. So far none of your leads have panned out--better keep looking.
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''Option 2:''
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4.b ''Choosing "Investigate the shouting in the alley" changes the journal to:''
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'''''Missing Content'''''
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5.b ''Adventuring some more in [[The streets of downtown Twilight]] yields [[To the Rescue]] and changes to journal to:''
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'''''Missing Content'''''
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6. ''Adventure some more in [[The streets of downtown Twilight]] until you get the [[Dead Women Don't Wear Plaid]] adventure. This updates your journal message to:''
  
This give you the quest journal entry:
 
 
There's been trouble downtown, and it's up to you to sort things out. The dead woman you found appears to be a member of the Zion's Tears cult. You might want to research them a bit more.
 
There's been trouble downtown, and it's up to you to sort things out. The dead woman you found appears to be a member of the Zion's Tears cult. You might want to research them a bit more.
 
  
2.a. Patrolling in the [[The streets of downtown Twilight]] will eventually yield the [[Two Paths Diverged in a Darkened Street]] adventure. Choose the "Investigate the shouting in the alley" option. This will lead to the [[To the Rescue]] adventure. Your journal will be updated with the following message:
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7. ''Adventure a bit more in [[The streets of downtown Twilight]] until you get the [[Almost Like You'd Planned It]] adventure. This updates your journal message to:''
  
"There's been trouble downtown, and it's up to you to sort things out. It looks like the Zion's Tears cult is at least part of the problem. You know where their headquarters are; maybe it's time to do a little snooping?"
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There's been trouble downtown, and it's up to you to sort things out. It looks like the Zion's Tears cult is at least part of the problem. You know where their headquarters are; maybe it's time to do a little snooping?
  
This will open the [[Zion's Tears building]] area.
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8. ''Adventure in [[Zion's Tears building]] until you get [[What the Hell?!]] and the following message to your journal:''
  
3.Adventuring in the [[Zion's Tears building]] will eventually yield the [[What the Hell?!]] adventure and the following message to your journal:
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Something truly strange is going on at the Zion's Tears cult headquarters. Besides possible murder, some of the followers might not even be ''human''. You'd better get to the bottom of this mystery. If you could find the leader of these strange beings, maybe you can stop whatever they're up to.
  
"Something truly strange is going on at the Zion's Tears cult headquarters. Besides possible murder, some of the followers might not even be human. You'd better get to the bottom of this mystery. If you could find the leader of these strange beings, maybe you can stop whatever they're up to."
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9. ''Continuing the adventure in the [[Zion's Tears building]] will lead to [[A Familiar Figure]]. Continue and you will eventually fight the [[Zion's Tears demiurge]]. Defeat her to get the following journal message:''
  
4.Continuing the adventure in the [[Zion's Tears building]] will lead to the [[A Familiar Figure]] adventure but the journal will not update. Continue and you will eventually fight the [[Zion's Tears demiurge]]. This will provide you with the following message to the journal:
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You've scattered the Zion's Tears creatures and defeated their leader in combat. All that remains is to call in Rand and have him and Twilight P.D. clean up the rest of the mess.
  
"You've scattered the Zion's Tears creatures and defeated their leader in combat. All that remains is to call in Rand and have him and Twilight P.D. clean up the rest of the mess."
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5. ''Visiting the [[Twilight Police Department]] begets:''
  
5.Visiting the [[Twilight Police Department]] will conclude the quest and yield the following message to the journal:
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It's difficult to get through all the details without sounding like a crazy person, but you explain to Rand that some kind of nonhuman force was behind the Zion's Tears movement. Rand has a few moments of incredulity, but once you get him down to the building with a couple of S.W.A.T. teams and start to work your way through the building, they're ready enough to believe you.
  
"You've scattered the Zion's Tears creatures and defeated their leader in combat. The police have helped clean up the remainder of the offices, and their nearly complete dimensional gate is now in safe hands. There wasn't any other evidence connecting [[Michael Ace]] to the cult, but the possibility that the trillionaire might have been involved still worries you."
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Spookiest of all is a half-built mechanical contraption you find on the top floor. At first nobody seems to have any idea what it's for, but Rand gets back to you later and says that the best guesses of the scientists examining it suggest it's some sort of interdimensional transportation device. Clearly the Zion's Tears creatures had to come from somewhere, and it looks like they were trying to bring more in soon.
  
'''Quest Completed'''<br>
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You shudder at the thought, but Rand assures you that the dimensional gate has been removed from the building and is being kept somewhere safe while the scientists try to study it and learn how the superior technology is supposed to work.
The quest rewards are the items (always) dropped by the [[Zion's Tears demiurge]]: the [[forcegloves]], a [[platinum necklace]], and a class-specific [[Talismans|talisman]].
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''The following message appears in the Completed Quests section of your journal:''
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You've scattered the Zion's Tears creatures and defeated their leader in combat. The police have helped clean up the remainder of the offices, and their nearly complete dimensional gate is now in safe hands. There wasn't any other evidence connecting [[Michael Ace]] to the cult, but the possibility that the trillionaire might have been involved still worries you.
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==Rewards==
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* [[forcegloves]].
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* A class-specific [[Talismans|talisman]].
  
 
=References=
 
=References=
*The quest name is a reference to the song 'Don't Cry for me Argentina'.
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*The quest name is a reference to the song {{Wikipedia|Don't Cry for Me Argentina}} from the musical [[Wikipedia:Evita (musical)|Evita]].
 
 
 
[[Category: Quests]]
 
[[Category: Quests]]

Revision as of 15:11, 9 April 2009

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Back to Quests

Walkthrough

1. When you reach level 7 this quest is started, with the following journal message:

You get the feeling that you should probably check in on Rand. It takes a minute to remember that he's not in Somerset anymore, and you've got to find him downtown.

2. Visiting the Twilight Police Department you get:

Rand greets you as you come in. "I don't have anything specific to tell you this time, but I've been noticing a strange trend downtown. There's been a weird spike in all kinds of criminal activity--particularly murders and break-ins, but other stuff, too. I was wondering if you'd have some time to spare, just keeping an eye on things down there?"

You shrug and then nod. Yeah, why not?

The journal message is updated to:

There's been trouble downtown, and you're just the hero to take that trouble and make lemonade. Metaphorically speaking that is. And metaphorically mixing, too.

4. Adventure some more in The streets of downtown Twilight until you get Two Paths Diverged in a Darkened Street.

Option 1:

4.a. Choosing "Continue following the suspicious figure" changes the journal to:

There's been trouble downtown, and it's up to you to sort things out. You followed that one shady character but lost him, and the distant shouting didn't sound promising either.

5.a Adventuring some more in The streets of downtown Twilight yields Should Have Been a Linebacker and changes to journal to:

There's been trouble downtown, and it's up to you to sort things out. So far none of your leads have panned out--better keep looking.

Option 2:

4.b Choosing "Investigate the shouting in the alley" changes the journal to:

Missing Content

5.b Adventuring some more in The streets of downtown Twilight yields To the Rescue and changes to journal to:

Missing Content

6. Adventure some more in The streets of downtown Twilight until you get the Dead Women Don't Wear Plaid adventure. This updates your journal message to:

There's been trouble downtown, and it's up to you to sort things out. The dead woman you found appears to be a member of the Zion's Tears cult. You might want to research them a bit more.

7. Adventure a bit more in The streets of downtown Twilight until you get the Almost Like You'd Planned It adventure. This updates your journal message to:

There's been trouble downtown, and it's up to you to sort things out. It looks like the Zion's Tears cult is at least part of the problem. You know where their headquarters are; maybe it's time to do a little snooping?

8. Adventure in Zion's Tears building until you get What the Hell?! and the following message to your journal:

Something truly strange is going on at the Zion's Tears cult headquarters. Besides possible murder, some of the followers might not even be human. You'd better get to the bottom of this mystery. If you could find the leader of these strange beings, maybe you can stop whatever they're up to.

9. Continuing the adventure in the Zion's Tears building will lead to A Familiar Figure. Continue and you will eventually fight the Zion's Tears demiurge. Defeat her to get the following journal message:

You've scattered the Zion's Tears creatures and defeated their leader in combat. All that remains is to call in Rand and have him and Twilight P.D. clean up the rest of the mess.

5. Visiting the Twilight Police Department begets:

It's difficult to get through all the details without sounding like a crazy person, but you explain to Rand that some kind of nonhuman force was behind the Zion's Tears movement. Rand has a few moments of incredulity, but once you get him down to the building with a couple of S.W.A.T. teams and start to work your way through the building, they're ready enough to believe you.

Spookiest of all is a half-built mechanical contraption you find on the top floor. At first nobody seems to have any idea what it's for, but Rand gets back to you later and says that the best guesses of the scientists examining it suggest it's some sort of interdimensional transportation device. Clearly the Zion's Tears creatures had to come from somewhere, and it looks like they were trying to bring more in soon.

You shudder at the thought, but Rand assures you that the dimensional gate has been removed from the building and is being kept somewhere safe while the scientists try to study it and learn how the superior technology is supposed to work.

The following message appears in the Completed Quests section of your journal:

You've scattered the Zion's Tears creatures and defeated their leader in combat. The police have helped clean up the remainder of the offices, and their nearly complete dimensional gate is now in safe hands. There wasn't any other evidence connecting Michael Ace to the cult, but the possibility that the trillionaire might have been involved still worries you.

Rewards

References