Difference between revisions of "Boots Summary Table"

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| [[Hike boots]] || 5 || 3 || 25 ||  
 
| [[Hike boots]] || 5 || 3 || 25 ||  
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| [[Low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes
 
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| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]].
 
| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]].

Revision as of 18:58, 16 April 2008

Item Power Level Required Autosell Value Notes
Army boots 2 1 10  
Biker boots 3 2 20  
Cleats 1 1 10 +2 Reflexes
Cross trainers 1 1 20  
Fins 2 1 NA -20% to Initiative
High-jump boots 6 6 80 Grants wearer the ability for super jumps.
Hike boots 5 3 25  
Low-jump boots 10 9 138 +1 Damage Absorption
-33% Reflexes
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.
Skeptic sandals 3 2 NA + 20% Intellect
Sneakers 1 1 5  
Sneakiers 9 8 120 Increased chance of non-combat adventures
Sturdy boots 8 7 100 +5 Reflexes



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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