Boots Summary Table: Difference between revisions

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m +low-jump boots
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Added new shoes
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| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]].
| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]].
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| [[Roller blades]] || 4 || 5 || 72 || +3 Melee damage
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| [[Skeptic sandals]] || 3 || 2 || NA || + 20% Intellect
| [[Skeptic sandals]] || 3 || 2 || NA || + 20% Intellect
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| [[Sturdy boots]] || 8 || 7 || 100 || +5 Reflexes
| [[Sturdy boots]] || 8 || 7 || 100 || +5 Reflexes
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| [[Water moccasins]] || 6 || 5 || 64 || +2 acid damage
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Revision as of 13:24, 27 August 2008

Item Power Level Required Autosell Value Notes
Army boots 2 1 10  
Biker boots 3 2 20  
Cleats 1 1 10 +2 Reflexes
Cross trainers 1 1 20  
Fins 2 1 NA -20% to Initiative
High-jump boots 6 6 80 Grants wearer the ability for super jumps.
Hike boots 5 3 25  
Low-jump boots 10 9 138 +1 Damage Absorption
-33% Reflexes
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.
Roller blades 4 5 72 +3 Melee damage
Skeptic sandals 3 2 NA + 20% Intellect
Sneakers 1 1 5  
Sneakiers 9 8 120 Increased chance of non-combat adventures
Sturdy boots 8 7 100 +5 Reflexes
Water moccasins 6 5 64 +2 acid damage



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