Full-body Suits Summary Table: Difference between revisions

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m Added the pseudo-chitin armor.
capitalization, removed law suit, added missing ones.
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! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
|-
|-
| [[Denim overalls]] || 10 || 1 || 10 ||
| [[black jumpsuit]] || 60 || 4 || 300 || Approved for use in the PvP arena.<br>+3 PvP starting points<br>+3 PvP offense<br>+3 PvP defense
|-
|-
| [[Digital robes]] || 35 || 1 || 25 || +8 to Maximum PP
| [[camoflage dungarees]] || 80 || 7 || 120 ||
|-
|-
| [[Dyed pajamas]] || 5 || 1 || 1 ||
| [[denim overalls]] || 10 || 1 || 10 || +10% to initative
|-
|-
| [[Lab suit]] || 110 || 10 || 175 || +10% psychic damage resistance
| [[digital robes]] || 35 || 1 || 25 || +8 to Maximum PP
|-
|-
| [[Law suit]] || 110 || 10 || 175 || Gag item
| [[dyed pajamas]] || 5 || 1 || 1 ||
|-
|-
| [[Polyester suit]] || 50 || 4 || 50 || -10% Fire Resistance
| [[lab suit]] || 110 || 10 || 175 || +10% psychic damage resistance
|-
|-
| [[Pseudo-chitin armor]] || 90 || 8 || 50 || +5% acid damage resistance<br>+5 damage absorption<br>Attacker takes 3 damage
| [[orange jumpsuit]] || 50 || 3 || 200 || Approved for use in the PvP arena.<br>+2 PvP starting points<br>+2 PvP offense<br>+2 PvP defense
|-
|-
| [[Smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
| [[polyester suit]] || 50 || 4 || 50 || -10% Fire Resistance
|-
| [[pseudo-chitin armor]] || 90 || 8 || 50 || +5% acid damage resistance<br>+5 damage absorption<br>Attacker takes 3 damage
|-
| [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
|-
| [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage
|-
|-
| [[VHF-1 Exosuit]] || 90 || 0 || 0 || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn
| [[VHF-1 Exosuit]] || 90 || 0 || 0 || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn
|-
| [[white jumpsuit]] || 40 || 2 || 100 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
|-
|-
|}
|}

Revision as of 11:51, 18 January 2009

Item Power Level Required Autosell Value Notes
black jumpsuit 60 4 300 Approved for use in the PvP arena.
+3 PvP starting points
+3 PvP offense
+3 PvP defense
camoflage dungarees 80 7 120
denim overalls 10 1 10 +10% to initative
digital robes 35 1 25 +8 to Maximum PP
dyed pajamas 5 1 1
lab suit 110 10 175 +10% psychic damage resistance
orange jumpsuit 50 3 200 Approved for use in the PvP arena.
+2 PvP starting points
+2 PvP offense
+2 PvP defense
polyester suit 50 4 50 -10% Fire Resistance
pseudo-chitin armor 90 8 50 +5% acid damage resistance
+5 damage absorption
Attacker takes 3 damage
smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
suspicious trench coat 92 9 161 +4 psychic damage
VHF-1 Exosuit 90 0 0 +15 Strength
+20 defense
-10 seconds to the duration of each turn
white jumpsuit 40 2 100 Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense



Equipment Summary Tables
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