Difference between revisions of "Combat Items"

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m (Stun: Oops, had the wrong number.)
(more data)
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|[[TNT]] || {{element|player|2/3 of remaining HP}} || Stuns for 1+ rounds
 
|[[TNT]] || {{element|player|2/3 of remaining HP}} || Stuns for 1+ rounds
 
|-
 
|-
|[[EMP device]] || {{element|player|(0.6 of remaining HP)}} || Not consumed<br>Works against robots only<br>Can be used three times per day<br>Stuns 1 round
+
|[[EMP device]] || {{element|player|60% of remaining HP}} || Not consumed<br>Works against robots only<br>Can be used three times per day<br>Stuns 1 round
 
|-
 
|-
 
|[[corroded battery grenade]] || {{acid|20-30}} + {{electric|20-30}} ||
 
|[[corroded battery grenade]] || {{acid|20-30}} + {{electric|20-30}} ||
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|[[sleet bucket]] || {{element|ice|?-17-32-?}} || Reduces to-hit ?
 
|[[sleet bucket]] || {{element|ice|?-17-32-?}} || Reduces to-hit ?
 
|-
 
|-
|[[enerbun globule]] || {{element|player|?-24-?}} || {{col|player|50%}} of remaining HP against robots
+
|[[enerbun globule]] || {{element|player|21-30}} || {{col|player|50%}} of remaining HP against robots
 
|-
 
|-
 
|[[the bomb]] || {{element|player|18-20}} ||
 
|[[the bomb]] || {{element|player|18-20}} ||
Line 48: Line 48:
 
|[[flash-restore capsule]] || .6*Max HP ||
 
|[[flash-restore capsule]] || .6*Max HP ||
 
|-
 
|-
|[[drowsing rod]] || 6*Level, Cap 200 || sometimes stuns for 1 round
+
|[[drowsing rod]] || 6*Level, Cap 200 || Sometimes stuns for 1 round
 
|-
 
|-
 
|[[band-aid]] || 77-96 ||
 
|[[band-aid]] || 77-96 ||
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! '''Item''' !! '''Number of rounds''' !! class="unsortable"|'''Notes'''
 
! '''Item''' !! '''Number of rounds''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
|[[magic deck of cards]] || 3 ||
+
|[[magic deck of cards]] || 2-4 ||
 
|-
 
|-
 
|[[rank bun]] || 1 ||
 
|[[rank bun]] || 1 ||
 +
|-
 +
|[[TNT]] || 1 || deals 2/3 of remaining HP damage
 
|-
 
|-
 
|[[drowsing rod]] || 1 (sometimes) || heals
 
|[[drowsing rod]] || 1 (sometimes) || heals
 
|-
 
|-
|[[EMP device]] || 1 (against robots only) || deals 60% of HP (Robots only)
+
|[[EMP device]] || 1 (against robots only) || deals 60% of remaining HP damage (Robots only)
 +
|-
 
|}
 
|}
  

Revision as of 08:32, 27 April 2009

Damage

Item Damage Notes
clamp of stairvoyance (7-8) * Level ? damage
atomic wedge (5-6) * Level ? damage Reduces to-hit and dodge?
letter of pre-recognition (5-6) * Level ? (fire) damage Also gives XP
crystal for scrying out loud (4-5) * Level ? (sonic) damage Sometimes not consumed
TNT 2/3 of remaining HP damage Stuns for 1+ rounds
EMP device 60% of remaining HP damage Not consumed
Works against robots only
Can be used three times per day
Stuns 1 round
corroded battery grenade Template:Acid + Template:Electric
bandolier 43-57 damage
really big shoe ?-31-40-? damage
goo bomb ?-32-? (acid) damage
fire bladder ?-31-? (fire) damage
sleet bucket ?-17-32-? (ice) damage Reduces to-hit ?
enerbun globule 21-30 damage 50% of remaining HP against robots
the bomb 18-20 damage
roman candle wand ?-13-16-? (fire) damage
snowball 9-18 (ice) damage
rank bun 5-6 damage Stuns by 1 round
badly bent knife 2 damage 27-35 against robots

Healing

Item Amount Notes
flash-restore capsule .6*Max HP
drowsing rod 6*Level, Cap 200 Sometimes stuns for 1 round
band-aid 77-96
insta-salve, large 18-22
insta-salve, small 8-12

PP restoring

Item Amount
insta-charge ampoule 8-12

XP gain

Item Amount Notes
letter of pre-recognition ~5* Level ?, Cap 150 Also does fire damage

Stun

Round count always include the round in which the item is uses.

Item Number of rounds Notes
magic deck of cards 2-4
rank bun 1
TNT 1 deals 2/3 of remaining HP damage
drowsing rod 1 (sometimes) heals
EMP device 1 (against robots only) deals 60% of remaining HP damage (Robots only)

Other detrimental effects

Item Effect Notes
atomic wedge to-hit and dodge ? does damage
sleet bucket to-hit? does ice damage
squidopus ink to-hit?
webbed sand attack?

Miscellaneous

Item Effect
deja voodoo doll replicates foe, giving Deja Voodoo
red-eye mind trick ends combat without costing time, giving Red Eyes
lack of pies useless messages