Difference between revisions of "Full-body Suits Summary Table"
From Twilight Heroes Wiki
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| [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage | | [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage | ||
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+ | | [[sun dress]] || 150 || 14 || 265 || +10 electric damage<br>5% chance to stun opponents<br>+4 PP per turn<br>+5% item drops | ||
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| [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage | | [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage |
Revision as of 07:22, 6 July 2009
Item | Power | Level Required | Autosell Value | Notes |
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black jumpsuit | 60 | 4 | 300 | Approved for use in the PvP arena. +3 PvP starting points +3 PvP offense +3 PvP defense |
camoflage dungarees | 80 | 7 | 120 | |
denim overalls | 10 | NA | 10 | +10% to initative |
digital robes | 35 | NA | 25 | +8 to Maximum PP |
dyed pajamas | 5 | NA | NA | |
foxy caped suit | 80 | NA | NA | Grants wearer the ability for super jumps +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero. |
lab suit | 110 | 10 | 175 | +10% psychic damage resistance |
orange jumpsuit | 50 | 3 | 200 | Approved for use in the PvP arena. +2 PvP starting points +2 PvP offense +2 PvP defense |
polyester suit | 50 | 4 | 50 | -10% Fire Resistance |
pseudo-chitin armor | 90 | 8 | 50 | +5% acid damage resistance +5 damage absorption Attacker takes 3 damage |
Robe of 'Umr At-Tawil | 666 | 50 | NA | Limited immortality 3 times/day. -10 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes |
Robe of Summanus | 400 | 40 | NA | Increased chance of noncombat adventures. Moderately increased chance of critical hits. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices. |
smart suit | 130 | 12 | 260 | +10% Strength +10% Reflexes +20% resist fire, ice, electrical, and acid damage |
sun dress | 150 | 14 | 265 | +10 electric damage 5% chance to stun opponents +4 PP per turn +5% item drops |
suspicious trench coat | 92 | 9 | 161 | +4 psychic damage |
VHF-1 Exosuit | 90 | NA | NA | +15 Strength +20 defense -10 seconds to the duration of each turn |
white jumpsuit | 40 | 2 | 100 | Approved for use in the PvP arena. +1 PvP starting points +1 PvP offense +1 PvP defense |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |
Back to Full-body Suits
Back to Equipment