Boomerang: Difference between revisions
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|desc=This boomerang is as Aussie as they come. No refunds if boomerang does not return after 100 throws. Sorry, mate. | |desc=This boomerang is as Aussie as they come. No refunds if boomerang does not return after 100 throws. Sorry, mate. | ||
|type=Ranged | |type=Ranged | ||
|weapontype=projectile | |||
|power=15 | |power=15 | ||
|autosell=7 | |autosell=7 | ||
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|ench={{modifier|extraattack|+1}}}} | |ench={{modifier|extraattack|+1}}}} | ||
==Notes== | ==Notes== | ||
* Used to have a "+2 Melee damage" modifier, before the melee/ranged weapon split. | |||
Latest revision as of 15:57, 3 November 2009
boomerang
Plural: boomerangs
This boomerang is as Aussie as they come. No refunds if boomerang does not return after 100 throws. Sorry, mate.
Ranged weapon (Archaic blunt)
Power: 15
Autosell value: 7
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}Can be welded
+1 extra ranged attack(s) per turn.
How Obtained
Other Uses
- Can be welded with titanium plating to make pingerang.
Notes
- Used to have a "+2 Melee damage" modifier, before the melee/ranged weapon split.