Difference between revisions of "Sugar"

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(frosted cocoa-fruity marshmallow blasts)
Line 17: Line 17:
 
| [[frosted cocoa-fruity marshmallow blasts]] || 35-42 || 3 || 12.83 ||
 
| [[frosted cocoa-fruity marshmallow blasts]] || 35-42 || 3 || 12.83 ||
 
|-
 
|-
| [[Frostheim mocha]] || 138-149 || 3 || 12.833<sup>see [[Sugar#Notes|notes]]</sup> || 6 [[Caffeine]]
+
| [[Frostheim mocha]] || 137-149 || 3 || {{#expr: (((137+149)/2) - 17.5*6)/3 round 3}}<sup>see [[Sugar#Notes|notes]]</sup> || 6 [[Caffeine]]
 
|-
 
|-
| [[moleroot]] || 138-149 || 3 || 12.833<sup>see [[Sugar#Notes|notes]]</sup> || 6 [[Caffeine]]
+
| [[moleroot]] || 137-149 || 3 || {{#expr: (((137+149)/2) - 17.5*6)/3 round 3}}<sup>see [[Sugar#Notes|notes]]</sup> || 6 [[Caffeine]]
 
|-
 
|-
| [[the undiet soda]] || 138-149 || 3 || 12.833<sup>see [[Sugar#Notes|notes]]</sup> || 6 [[Caffeine]]
+
| [[the undiet soda]] || 137-149 || 3 || {{#expr: (((137+149)/2) - 17.5*6)/3 round 3}}<sup>see [[Sugar#Notes|notes]]</sup> || 6 [[Caffeine]]
 
|-
 
|-
 
| [[emerald nectar]] || 70-80 || 6 || 12.5 || Gain effect [[Green Thumb]]
 
| [[emerald nectar]] || 70-80 || 6 || 12.5 || Gain effect [[Green Thumb]]
Line 72: Line 72:
 
! Caffeine yield/unit !! Sugar yield/unit
 
! Caffeine yield/unit !! Sugar yield/unit
 
|-
 
|-
| 17.5 (e.g. [[Mister Tea]]) || 12.833
+
| 17.5 (e.g. [[Mister Tea]]) || {{#expr: (((137+149)/2) - 17.5*6)/3 round 3}}
 
|-
 
|-
| 18 (e.g. [[oil can coffee]]) || 11.833
+
| 18 (e.g. [[oil can coffee]]) || {{#expr: (((137+149)/2) - 18*6)/3 round 3}}
 
|}
 
|}
 
* The sugar mechanic was introduced during [[Halloween 2008]].
 
* The sugar mechanic was introduced during [[Halloween 2008]].
 
[[Category:Guides]][[Category:Sugar|*]]
 
[[Category:Guides]][[Category:Sugar|*]]

Revision as of 11:25, 24 December 2009

Introduction

Sugar is one of the two consumables in Twilight Heroes, the other being Caffeine. Consuming sugar increases your Bedtime, allowing you more time to play.

Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:

Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.

Summary Table

Item Time (min) Points Average Time/points Notes
dulce de diamante  ?-80-85-? 6 ~13-14 Gain effect Scintillating
gumdrop 11-15 1 13
gumdrop (regifted) 11-15 1 13
frosted cocoa-fruity marshmallow blasts 35-42 3 12.83
Frostheim mocha 137-149 3 12.667see notes 6 Caffeine
moleroot 137-149 3 12.667see notes 6 Caffeine
the undiet soda 137-149 3 12.667see notes 6 Caffeine
emerald nectar 70-80 6 12.5 Gain effect Green Thumb
IQ120 25 2 12.5
ruby treacle 70-80 6 12.5 Gain effect Seeing Red
sapphire syrup 70-80 6 12.5 Gain effect Aqua Marine
stroopwafel 25 2 12.5
sweet lichen 48 4 12
candy cane 20-27 2 11.75
candy cane (regifted) 20-27 2 11.75
sugar substitute 20-27 2 11.75
Raul Rondo's Neverhalting Stobgopper
Raul Rondo's Transcen-dilly-endant Bar
31-37 3 11.33
candy corn 10 1 10
eyeball gumball 10 1 10
fall-colored chocolates‎
marshmallow-covered chocolate‎
Spider Skitters‎
10 1 10
Gingerette hard candy 10 1 10
IQ80 10 1 10
jawbruiser 10 1 10
Snackers candy bar 10 1 10
sweet pod 20 2 10
Woofers & Tweeters 10 1 10
chocolate covered jelly 15 2 7.5
blue gumball
green gumball
pink gumball
5 1 5

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit Sugar yield/unit
17.5 (e.g. Mister Tea) 12.667
18 (e.g. oil can coffee) 11.667