Difference between revisions of "Charge of the Bovine"
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==Notes== | ==Notes== | ||
* Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested. | * Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested. | ||
− | * To-hit is increased by 10 + | + | * To-hit is increased by 10 + S + level, capped at 30. |
* Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20. | * Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20. | ||
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | * Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: |
Revision as of 03:07, 12 March 2010
Go to Naturalist Skills (level 2 skill, trained at the Training Room)
Charge of the Bovine
Used in combat, you add a slow, plodding, but surprisingly powerful and accurate charge to your attack, doing additional damage.
Increased to-hit ability
Increased weapon damage
Cost: 4 PP
When Used
With a bellowing moo you charge your opponent.
Notes
- Weapon damage is multiplied by 1.5 + (S/10), where S is the number of skill points invested.
- To-hit is increased by 10 + S + level, capped at 30.
- Prior to the introduction of skill points, weapon damage was doubled and to-hit was increased by 5 + (level/2), capped at 20.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
With a bellowing moo you charge your opponent, but it's unimpressed.