Difference between revisions of "Sugar"

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* The sugar mechanic was introduced during [[Halloween 2008]].
 
* The sugar mechanic was introduced during [[Halloween 2008]].
[[Category:Guides]][[Category:Sugar|*]]
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[[Category:Guides]][[Category:Sugar|*]][[Category: Limited Daily Usage]]

Revision as of 22:09, 26 May 2010

Introduction

Sugar is one of the two consumables in Twilight Heroes, the other being Caffeine. Consuming sugar increases your Bedtime, allowing you more time to play.

Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:

Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.

Summary Table

Item Time (min) Points Average Time/points Notes
dulce de diamante  ?-80-88-? 6 14 Gain effect Scintillating
frosted cocoa-fruity marshmallow blasts 35-43 3 13
gumdrop 11-15 1 13
gumdrop (regifted) 11-15 1 13
Frostheim mocha 137-149 3 12.67see notes 6 Caffeine
moleroot 137-149 3 12.67see notes 6 Caffeine
the undiet soda 137-149 3 12.67see notes 6 Caffeine
emerald nectar 70-80 6 12.5 Gain effect Green Thumb
IQ120 25 2 12.5
ruby treacle 70-80 6 12.5 Gain effect Seeing Red
sapphire syrup 70-80 6 12.5 Gain effect Aqua Marine
stroopwafel 25 2 12.5
Boot Rear brand root beer 32-40 3 12
root beer float 43-53 4 12 Level 8 required
sweet lichen 48 4 12
candy cane 20-27 2 11.75
candy cane (regifted) 20-27 2 11.75
sugar substitute 20-27 2 11.75
Raul Rondo's Neverhalting Stobgopper
Raul Rondo's Transcen-dilly-endant Bar
31-37 3 11.33
candy corn 10 1 10
eyeball gumball 10 1 10
fall-colored chocolates‎
marshmallow-covered chocolate‎
Spider Skitters‎
10 1 10
Gingerette hard candy 10 1 10
IQ80 10 1 10
jawbruiser 10 1 10
Snackers candy bar 10 1 10
sweet pod 20 2 10
Woofers & Tweeters 10 1 10
chocolate covered jelly 15 2 7.5
blue gumball
green gumball
pink gumball
5 1 5

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit Sugar yield/unit
17.5 (e.g. Mister Tea) 12.67
18 (e.g. oil can coffee) 11.67