Difference between revisions of "Talk:Extra attacks"

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:::But number of extra attacks added by weapon is not unknown. Already from the table I can say that breakpoint for reflexes giving 2 extra attacks is between 118 and 127. And thanks for idea, I will have small request for hoyifung =] --[[User:Shikao|Shikao]] 03:03, 13 November 2010 (PST)
 
:::But number of extra attacks added by weapon is not unknown. Already from the table I can say that breakpoint for reflexes giving 2 extra attacks is between 118 and 127. And thanks for idea, I will have small request for hoyifung =] --[[User:Shikao|Shikao]] 03:03, 13 November 2010 (PST)
 
::::The data above is missing a key part: the enemy.  In the [[Cube Theater]], my accounts hit a fairly consistent number of times against the normal enemies, but against [[Villains]], that number varies greatly.  I've collected data from a day (120 turns), and from what I've seen, criticals more or less double damage with one fewer hit.  I've sent the data to Shikao.  Also, I believe that Cris is right in saying that the maximum number of natural hits is eight.  --[[User:Hoyifung04|hoyifung04]] 19:19, 14 November 2010 (PST)
 
::::The data above is missing a key part: the enemy.  In the [[Cube Theater]], my accounts hit a fairly consistent number of times against the normal enemies, but against [[Villains]], that number varies greatly.  I've collected data from a day (120 turns), and from what I've seen, criticals more or less double damage with one fewer hit.  I've sent the data to Shikao.  Also, I believe that Cris is right in saying that the maximum number of natural hits is eight.  --[[User:Hoyifung04|hoyifung04]] 19:19, 14 November 2010 (PST)
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:::Ah, [http://www.twilightheroes.com/forums/viewtopic.php?p=9447#p9447 here's] the post Cris mentioned!  No longer buried!  --[[User:Hoyifung04|hoyifung04]] 19:34, 14 November 2010 (PST)

Revision as of 19:34, 14 November 2010

More info

I was playing gadgeteer when suddenly hundred of questions regarding ranged attacks in round popped in my mind. Maybe some of them you could answer right away, others you will maybe say are not worthy being mentioned in wiki, nevertheless here they are:

  • What is maximum attacks in round? Is there any? Does it depend?
So far I saw 6 - Gadget/Umbra/lvl 11/Ref 126 (93)/ +10 ranged
  • What affects their number?
Some weapons - for sure. Reflex too, but how exactly?
  • How much physical dmg deals one attack?
With the same setup as above, my result was 18.8-29.6 and what I guess were crits (31.6 - Human campfire)38.4-50

--Shikao 10:38, 9 November 2010 (PST)

Gadget/Zeno's Bow/lvl 7/ Ref 71 (50)/ +10 ranged/max 3, 11-18, crit 28-33
Gadget/Zeno's Bow/lvl 7/ Ref 71 (50)//max 3, 8.6-15, crit 24

Until now average I gave were with +ranged calculated in, cause I assumed wrongly that +ranged is added to each attack. However, from data I collected it looks it's rather added at the end together with elemental damage. Therefore since now I will be deducing +ranged from damaged dealt and then divide by number of attacks to calculate average.

--Shikao 12:06, 9 November 2010 (PST)

Class Level Reflex Weapon +ranged total
(including weapon)
max attacks in round average attack average crit
Gadgeteer 8 84(57) The golem's Glock +10 3 17-29.6 51
Gadgeteer 8 89(62) The golem's Glock +10 3 16-28.6
Gadgeteer 9 91(70) Umbra's Shadow Blaster 0 5 10.4-18 24-31.5
Gadgeteer 10 100(78) Umbra's Shadow Blaster 0 5 12-20 27-43.25
Gadgeteer 10 103(77) Umbra's Shadow Blaster +10 5 11-26 27.5-40.5
Gadgeteer 11 118(86) Umbra's Shadow Blaster +20 5 12.2-26 25-41.5
Gadgeteer 11 138(93) Umbra's Shadow Blaster +10 6 15.4-27.8 38.4-62
Gadgeteer 11 127(84) Umbra's Shadow Blaster +10 6 12.3-22.25 31-44.2
Gadgeteer 12 147(104) Umbra's Shadow Blaster +10 6 15.6-27 30.4-49.4
Gadgeteer 13 154(110) Needler 0 3 17-33.6 42.5-67.5


If you're trying to spade bonus ranged attacks, why are you corrupting your data by using only weapons that add additional attacks? For what it's worth, I believe the max number of natural attacks is 8. Cristiona

So far I was spading simply while playing and I used weapons which I found best at the moment. But I still don't see why using +attack weapons corrupts the data. Natural as in just reflexes based? --Shikao 04:22, 12 November 2010 (PST)
If you're just trying to find an ultimate ceiling, find some level 70 player, juice up their reflexes and have them attack a level 1 thug with a Furnace of Yeb while wearing Typhoon's Bracers (or that spoon, or whatever the current version is) and call it a night. If you're trying to actually find the reflexes break points, then using +attack weapons will thoroughly corrupt your data. And yes, by natural, I mean without any +attacks from weapons. Somewhere in the forums should be a post by Ryme describing the mechanics when he introduced them, but it's probably pretty buried by now. Cristiona
But number of extra attacks added by weapon is not unknown. Already from the table I can say that breakpoint for reflexes giving 2 extra attacks is between 118 and 127. And thanks for idea, I will have small request for hoyifung =] --Shikao 03:03, 13 November 2010 (PST)
The data above is missing a key part: the enemy. In the Cube Theater, my accounts hit a fairly consistent number of times against the normal enemies, but against Villains, that number varies greatly. I've collected data from a day (120 turns), and from what I've seen, criticals more or less double damage with one fewer hit. I've sent the data to Shikao. Also, I believe that Cris is right in saying that the maximum number of natural hits is eight. --hoyifung04 19:19, 14 November 2010 (PST)
Ah, here's the post Cris mentioned! No longer buried! --hoyifung04 19:34, 14 November 2010 (PST)