Difference between revisions of "Receptionist"
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|miss3=She levels her sidearm at you, but you convince her that you have an appointment. | |miss3=She levels her sidearm at you, but you convince her that you have an appointment. | ||
|pronoun=She | |pronoun=She | ||
− | |chips= | + | |chips=87-144 |
|xp=115 | |xp=115 | ||
|loc1=NCI Live building | |loc1=NCI Live building |
Revision as of 17:05, 6 December 2011
receptionist |
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You are fighting a receptionist.
Like most receptionists, this one is always horribly overworked and underpaid: she's answering a phone, signing for a package, doing something on her computer, and getting a visitor's badge ready for a vendor. Oh, and she's also packing heat.
Your opponent attacks ...
Hit messages:
- She gives you a level gaze and tells you about her job. Boring doesn't begin to describe her monologue. (psychic) damage
- She demands that you sign in. When you do, you learn that she gave you one of those shocker pens. (electric) damage
- She levels her sidearm at you and plugs you.
She hits you for X damage.
Critical hit message:
Your opponent has a critical hit! She hits you for X damage.
Miss messages:
- She gives you a level gaze and tells you about her job. You counter with stories about your own mind-numbing job.
- She demands that you sign in. You pull out a pen of your own and do so.
- She levels her sidearm at you, but you convince her that you have an appointment.
Fumble messages:
Your foe fumbles! She takes X damage.
Victory! You beat up your foe and win the combat!
You gain 115 experience.
You got an item: shocker pen (Unspecified Drop rate)
You got an item: bubble gum (Unspecified Drop rate)
You got an item: relaxing flats (Unspecified Drop rate)
You got an item: nail file (Unspecified Drop rate)
Known resistances/weaknesses
Immune to psychic damage.
50% weak to sonic damage.