Difference between revisions of "Reformed arsonist"
From Twilight Heroes Wiki
m (pop up now working) |
(after-combat message) |
||
Line 32: | Line 32: | ||
* <name> starts scrounging for fuel... fuel for justice. You make sure nothing useful goes into the fire. | * <name> starts scrounging for fuel... fuel for justice. You make sure nothing useful goes into the fire. | ||
+ | |||
+ | * <name> lights a few matches and tosses them in different directions, highlighting areas you hadn't thought to look. | ||
}} | }} |
Revision as of 16:31, 1 May 2012
This page contains some non specific data which NEEDS SPADING: damage formula |
Reformed arsonist
How Obtained
Behavior
Following an unfortunate run-in with Little Charley's firestart kit, your sidekick has sworn off fire except in desperate circumstances... or when fire would be totally sweet... or when it's night.
Level cap: 20
How Obtained
Full-time sidekick.
Obtained from: Little Charley's firestarting kit
Behavior
Ability: Item find and inspired by damaging combat items
Messages
During combat, when using a combat item that deals the same type of damage:
- <name> gets in on the fun and headbutts <foe name> for X damage.
- <name> stares at the light of your <combat item> for a moment before guiltily adding X (fire) damage to the fire.
- <name> sees <combat item> and makes a quick trip to the Sidekick's Apothecary for the ingredients to add X (acid) damage.
- <name> cracks a horrific joke about <combat item> adding X (psychic) damage of insult to the injury. Or injury to the insult. Or something.
- <name> jams out to the noise from <combat item>, screaming "This is my favorite band!" loudly enough to deal <foe name> X (sonic) damage. Kids these days.
- <name> joins you in giving <foe name>the cold shoulder for X (ice) damage. Actually, 0.6 of that was from <name>'s ice ball, but the shoulder counts for something.
- <name> eyes glimmer at the sight of your <combat item> arcing towards <foe name>. You probably shouldn't ask where <name> got that downed power line, but it deals X (electric) damage.
At the end of combat:
- <name> lights a small bonfire to help you look for items.
- <name> starts scrounging for fuel... fuel for justice. You make sure nothing useful goes into the fire.
- <name> lights a few matches and tosses them in different directions, highlighting areas you hadn't thought to look.