Difference between revisions of "Orwhal"
m (→Notes: subject/verb agreement, changed 'skills' to 'abilities' to lessen confusion) |
m (onesie and notes about round duration) |
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|victory=The orwhal collapses in her tracks. The citizens of Twilight gather around to cheer! | |victory=The orwhal collapses in her tracks. The citizens of Twilight gather around to cheer! | ||
|prestige=5 | |prestige=5 | ||
− | |item1=orwhal hair wand|image1=orwhalwand.gif|drop1= | + | |item1=orwhal hair wand|image1=orwhalwand.gif|drop1=notes |
− | |item2=Centry armor| | + | |item2=orwhal onesie|image2=orwhalonesie.gif|drop2=notes |
− | | | + | |item3=Centry armor|image3=centryarmor.gif|drop3=100 |
− | | | + | |item4=Centry flight helmet|image4=centryhelmet.gif|drop4=notes |
− | | | + | |item5=Centry minigun|image5=centryminigun.gif|drop5=notes |
− | | | + | |item6=Centry propeller|image6=centrypropeller.gif|drop6=notes |
+ | |item7=ultrataffy|image7=orwhaltaffy.gif|drop7=notes | ||
|loc1=League Battlefield | |loc1=League Battlefield | ||
|newres={{res|fire|100}} | |newres={{res|fire|100}} | ||
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::You wave down one of the choppers floating around the Orwhal, pelting her (largely ineffectually) with missiles. They agree to give you a lift. | ::You wave down one of the choppers floating around the Orwhal, pelting her (largely ineffectually) with missiles. They agree to give you a lift. | ||
− | :If you successfully got in the chopper, in the next round that | + | :If you successfully got in the chopper, in the next round that ability is replaced by '''''Grab the minigun''''', using it for the first time you get: |
::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''X damage'''. She shakes her head in irritation. | ::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''X damage'''. She shakes her head in irritation. | ||
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::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''X damage'''. She continues to shake her head in irritation.<br>She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below. | ::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''X damage'''. She continues to shake her head in irritation.<br>She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below. | ||
− | * | + | * The number of rounds before it escapes is related to your [[Transportation_Summary_Table|transportation range]]. You don't get unlimited rounds for using the [[dreamer's clock]] though. |
− | |||
*Combat items that deal percentage damage are capped at 200 damage. | *Combat items that deal percentage damage are capped at 200 damage. | ||
*Stunning is less effective and lasts half as long, with the message | *Stunning is less effective and lasts half as long, with the message | ||
:Your opponent is too stunned to act, but is shaking it off faster than you expected. | :Your opponent is too stunned to act, but is shaking it off faster than you expected. | ||
+ | * Either the [[orwhal hair wand]] or the [[orwhal onesie]] will drop. It doesn't seem random but so far it is unknown how to trigger the onesie. | ||
+ | * One of the [[Centry flight helmet]], [[Centry minigun]], and [[Centry propeller]] will always drop. | ||
+ | * One [[ultrataffy]] will drop for every player who used the '''''Grab the minigun''''' option at least once, with a minimum of 1 and a maximum of 5. | ||
*After the regular attack a status message is displayed, consisting in one of: | *After the regular attack a status message is displayed, consisting in one of: | ||
:The orwhal continues her <pace> through Twilight, putting considerable distance between you. | :The orwhal continues her <pace> through Twilight, putting considerable distance between you. |
Revision as of 07:02, 10 November 2012
Orwhal |
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You are fighting the Orwhal.
You catch up with the Orwhal as she stomps her way across Twilight. Her inexplicably scaly feet crush buildings as though she were human-sized and they were made out of foam... You know, as a simile.
Somebody's out in force helping, at least if the circling helicopters are any indication.
Your opponent attacks ...
Hit messages:
- She swats down a circling helicopter. It lands near you and explodes. (fire) damage
- She stumbles into a building near you. Judging by the explosion, either there was a gas main there or things have started exploding for no reason... continued exploding for no reason. (fire) damage
- She tears apart a small building. Rubble rains down on you.
She hits you for X damage.
Critical hit message:
Your opponent has a critical hit! She hits you for X damage.
Miss messages:
- She swats at a circling helicopter, but it dodges. Woo! Go helicopter!
- She stumbles into a building near you, but it was scheduled for demolition anyway.
- She tears apart a small building. Rubble rains down on you but it's strangely light.
Fumble messages:
Your foe fumbles! She takes X damage.
The orwhal collapses in her tracks. The citizens of Twilight gather around to cheer!
Your league gains 5 Prestige!
You found an item for your League Vault: orwhal hair wand (See Notes)
You found an item for your League Vault: orwhal onesie (See Notes)
You found an item for your League Vault: Centry armor (Guaranteed Drop)
You found an item for your League Vault: Centry flight helmet (See Notes)
You found an item for your League Vault: Centry minigun (See Notes)
You found an item for your League Vault: Centry propeller (See Notes)
You found an item for your League Vault: ultrataffy (See Notes)
Known resistances/weaknesses
Immune to fire damage.
Locations
Notes
- When fighting while flying or aboard a chopper, the image is replaced by:
- When fighting this foe there are a couple special abilities you can access from your item use drop down menu. The one that appears first is Get in a chopper!, using it you get:
- You wave down one of the choppers floating around the Orwhal, pelting her (largely ineffectually) with missiles. They agree to give you a lift.
- If you successfully got in the chopper, in the next round that ability is replaced by Grab the minigun, using it for the first time you get:
- You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for X damage. She shakes her head in irritation.
- The following times, you get:
- You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for X damage. She continues to shake her head in irritation.
She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below.
- You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for X damage. She continues to shake her head in irritation.
- The number of rounds before it escapes is related to your transportation range. You don't get unlimited rounds for using the dreamer's clock though.
- Combat items that deal percentage damage are capped at 200 damage.
- Stunning is less effective and lasts half as long, with the message
- Your opponent is too stunned to act, but is shaking it off faster than you expected.
- Either the orwhal hair wand or the orwhal onesie will drop. It doesn't seem random but so far it is unknown how to trigger the onesie.
- One of the Centry flight helmet, Centry minigun, and Centry propeller will always drop.
- One ultrataffy will drop for every player who used the Grab the minigun option at least once, with a minimum of 1 and a maximum of 5.
- After the regular attack a status message is displayed, consisting in one of:
- The orwhal continues her <pace> through Twilight, putting considerable distance between you.
- The great beast stops her <pace> to roar in frustration and confusion.
- A building topples between you and the Orwhal, but you jump over it in a single bound and follow the beast on her <pace>. (if you can Super Jump but aren't Flying or aboard a chopper, she'll escape next round)
- A building topples between you and the Orwhal, but (you fly/the chopper weaves) through the falling debris to follow the beast on her <pace>. (if you can Fly or are aboard a chopper, she'll escape next round)
- A building topples between you and the Orwhal blocking your path forward in a wall of fire and twisted metal. (ends combat if you're on foot)
- The orwhal manages to outdistance you. (ends combat)
- Where <pace> is an indicator of the foe's remaining health which can be one of the following:
- Stage 1: unconcerned stroll
- Stage 2: stroll
- Stage 3: hurried walk
- Stage 4: jog
- Stage 5: run
- Stage 6: desperate race
- Stage 7: unsteady walk
- Followed by a special attack message:
- The orwhal turns towards you, flames coruscating from her horn and enveloping you. It's as scalding as this description is verbose, dealing you Y (fire) damage.
- The orwhal seems too distracted by the choppers buzzing around her head to attack you directly. (no damage)
- The orwhal levels her horn at you, shooting a single massive fireball in your direction. If the Y (fire) damage damage is any indication, you made it angry.
- The orwhal swats out at you with her tail, dealing you X damage.
- The orwhal tears a (conventiently empty) building out of the ground and throws it at you. You're not sure why it exploded when it hit you, but that X damage + Y (fire) damage is probably going to leave a mark.
- The orwhal throws a complete (but thankfully empty) building at the helicopter you're riding. You go down in flames for X damage + Y (fire) damage. (removes you from the chopper)
- The orwhal grabs a handful of circling helicopters and throws them at you. The choppers' missiles explode on impact, dealing you X damage + Y (fire) damage.
Well, they probably won't be giving you a lift any time soon. (removes the Get in a chopper! ability for the duration of the turn)