Difference between revisions of "MechaPinata patrol"

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==References==
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* The third miss message refers to Joe Friday, a detective in the radio and television police drama ''{{wikipedia|Dragnet (series)|Dragnet}}''.

Latest revision as of 02:07, 1 January 2013

Pinatapatrol.gif
MechaPinata patrol

You are fighting a MechaPinata patrol.

Heading deeper into the MechaPinata horde, you come across a patrol of soldiers... MechaPinata soldiers if that wasn't obvious.
Your opponent attacks ...

Hit messages:

  • The pinatas play a rousing game of "see if the hero is made of candy." It turns out you're not.
  • One of the pinatas pulls out a grenade and tosses it at you. You'd wonder how they used grenades without thumbs if you weren't so busy exploding. damage+ (fire) damage
  • The patrol surrounds you, kicking you from all angles.


They hit you for X damage.

Critical hit message:

Your opponent has a critical hit! They hit you for X damage.



Miss messages:

  • The pinatas suggest a rousing game of "see if the hero is made out of candy." You decline.
  • One of the pinatas pulls out a grenade and fumbles it on the ground. Yeah, it's really tough to pull pins without any thumbs.
  • The patrol tries to surround you, but they're no Joe Frayday, so you easily slip out of their dragnet.


Fumble messages:

Your foe fumbles! They takes X damage.



You found an item for your League Vault: general's baton Generalsbaton.gif (See Notes)
You found an item for your League Vault: rallying flag Rallyingflag.gif (See Notes)
You found an item for your League Vault: MechaMache Mechamache.gif (See Notes)
You found an item for your League Vault: sugar water cooler Sugarwatercooler.gif (See Notes)
You found an item for your League Vault: MechaGelt Mechagelt.gif (See Notes)
You found an item for your League Vault: jumbo jawbreaker Jumbojawbreaker.gif (See Notes)




Known resistances/weaknesses

50% weak to fire damage.
50% resistant to electric damage.

Locations

Notes

  • A total of 100 MechaPinatas need to be defeated to successfully thwart the invasion. The number of MechaPinatas each foe counts as can be seen here.
  • Fighting this foe while having a baseball bat equipped is enough to add it to the number of MechaPinatas batted, in the records. So far unknown effect.
  • Having MechaPinata gear equipped and/or a Mechapinata!! sidekick allows you to skip some foes. A list of the MechaPinata gear can be found here and the foes you can skip in here.
  • At the start of each fight, there's the following message:
You dive into the <status> horde.
if you have at least one MechaPinata gear equipped but aren't using the Mechapinata!! as your sidekick, the message is replaced by:
You sneak behind enemy lines into the <status> horde. It takes a while for them to see through your cunning disguise.
if you have a Mechapinata!! sidekick, the message is replaced by:
You hide within your mechapinata, sneaking behind enemy lines into the <status> horde.
  • Where <status> depends on how many MechaPinatas have been defeated so far and can be one of the following:
None defeated: undisturbed
1 to 9 defeated: massive
10 to 19 defeated: unbroken
20 to 29 defeated: fierce
30 to 39 defeated: cautious
40 to 49 defeated: <blank>
50 to 59 defeated: stampeding
60 to 69 defeated: mired
70 to 79 defeated: struggling
80 to 89 defeated: thinning
90 to 99 defeated: remarkably sparse
  • Stunning is less effective and lasts half as long, with the message:
Your opponent is too stunned to act, but is shaking it off faster than you expected.

References

  • The third miss message refers to Joe Friday, a detective in the radio and television police drama Dragnet.